Fix subclass check when working with shallow scripts#119592
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Shadows-of-Fire wants to merge 1 commit into
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Fix subclass check when working with shallow scripts#119592Shadows-of-Fire wants to merge 1 commit into
Shadows-of-Fire wants to merge 1 commit into
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This fixes an issue with type resolution that triggers when the scripts at play are shallow, meaning the compilation pass has not been run and GDScript#base has not been populated yet. The existing logic relies on GDScript#base for validation, which (obviously) fails for shallow scripts. This adds a FQCN-based fallback path for shallow script uses. Closes godotengine#101925
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This fixes an issue with type resolution that triggers when the scripts at play are shallow, meaning the compilation pass has not been run and
GDScript#basehas not been populated yet. The existing logic relies onGDScript#basefor validation, which (obviously) fails for shallow scripts. This adds a FQCN-based fallback path for shallow script uses.Closes #101925