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register_types.cpp
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75 lines (58 loc) · 2.59 KB
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#include "register_types.h"
#include "weaver/jsb_script_language.h"
#include "weaver/jsb_script_language_ts.h"
#include "weaver/jsb_script_language_js.h"
#include "weaver/jsb_script.h"
#include "weaver/jsb_resource_loader.h"
#include "weaver/jsb_resource_saver.h"
#ifdef TOOLS_ENABLED
#include "editor/editor_node.h"
#include "editor/export/editor_export.h"
#include "weaver-editor/jsb_editor_plugin.h"
#include "weaver-editor/jsb_export_plugin.h"
#endif
static Ref<ResourceFormatLoaderGodotJSScript> resource_loader;
static Ref<ResourceFormatSaverGodotJSScript> resource_saver;
void jsb_initialize_module(ModuleInitializationLevel p_level)
{
if (p_level == MODULE_INITIALIZATION_LEVEL_SERVERS)
{
GDREGISTER_CLASS(GodotJSScript);
GDREGISTER_CLASS(GodotJavaScript);
jsb::impl::GlobalInitialize::init();
// register javascript language
ScriptServer::register_language(GodotJSScriptLanguage::create_singleton());
ScriptServer::register_language(GodotJavascriptLanguage::create_singleton());
resource_loader.instantiate();
resource_loader->register_resource_extension(JSB_TYPESCRIPT_EXT, GodotJSScriptLanguage::get_singleton());
resource_loader->register_resource_extension(JSB_JAVASCRIPT_EXT, GodotJavascriptLanguage::get_singleton());
ResourceLoader::add_resource_format_loader(resource_loader);
resource_saver.instantiate();
ResourceSaver::add_resource_format_saver(resource_saver);
#ifdef TOOLS_ENABLED
EditorNode::add_init_callback([]
{
GodotJSEditorPlugin* plugin = memnew(GodotJSEditorPlugin(GodotJSScriptLanguage::get_singleton()));
EditorNode::add_editor_plugin(plugin);
Ref<GodotJSExportPlugin> exporter;
exporter.instantiate(GodotJSScriptLanguage::get_singleton()->get_environment());
EditorExport::get_singleton()->add_export_plugin(exporter);
plugin->set_name(jsb_typename(GodotJSEditorPlugin));
});
#endif
}
}
void jsb_uninitialize_module(ModuleInitializationLevel p_level)
{
if (p_level == MODULE_INITIALIZATION_LEVEL_CORE)
{
ResourceLoader::remove_resource_format_loader(resource_loader);
resource_loader.unref();
ResourceSaver::remove_resource_format_saver(resource_saver);
resource_saver.unref();
ScriptServer::unregister_language(GodotJSScriptLanguage::get_singleton());
GodotJSScriptLanguage::destroy_singleton();
ScriptServer::unregister_language(GodotJavascriptLanguage::get_singleton());
GodotJavascriptLanguage::destroy_singleton();
}
}