The plotSvg_hello_animating example shows basic use of the p5.plotSvg library, for a p5.js sketch in the familiar "animating/looping" mode, which uses both setup() and draw() functions. Note that the global boolean variable bDoExportSvg is used as a latch to export an SVG file only when the user presses the s key.
Code:
- At editor.p5js.org: https://editor.p5js.org/golan/sketches/JA-ty5j83
- At openprocessing.org: https://openprocessing.org/sketch/2455390
- At Github: sketch.js
// plotSvg_hello_animating Example
// This sketch demonstrates how to use the p5.plotSvg library
// to export SVG files during interaction. Press 's' to export an SVG.
// This line of code disables the p5.js "Friendly Error System" (FES),
// in order to prevent several distracting warnings:
p5.disableFriendlyErrors = true;
let bDoExportSvg = false;
function setup() {
// Postcard size: 6"x4" at 96 dpi
createCanvas(576, 384);
}
function keyPressed(){
if (key == 's'){
// Initiate SVG exporting
bDoExportSvg = true;
}
}
function draw(){
background(245);
strokeWeight(1);
stroke(0);
noFill();
if (bDoExportSvg){
// Begin exporting, if requested
beginRecordSvg(this, "plotSvg_hello_animating.svg");
}
// Draw your artwork here.
push();
translate(width/2, height/2);
beginShape();
for (let i=0; i<=400; i++){
let val = noise(i/100 + millis()/1000) - 0.5;
vertex(i-200, 200*val);
}
endShape();
rectMode(CENTER);
rect(0,0, 400,300);
pop();
if (bDoExportSvg){
// End exporting, if doing so
endRecordSvg();
bDoExportSvg = false;
}
}