Hello,
I'm curently trying to understand how the LaunchedEffect function cancelles the coroutines once the player objects are reset.
At the end of chapter 6 ("Launch concurrent tasks") in the course material, it states:
- Make sure you see the following message printed in Logcat:
Player 1: StandaloneCoroutine was cancelled
Player 2: StandaloneCoroutine was cancelled
The message I see is:
Player 1: The coroutine scope left the composition
Player 2: The coroutine scope left the composition
Is this due to some more recent code updates? Is everything going as expected?
The working 'make sure you see this', makes it seem like I should make sure I see that 😅
Thanks
Hello,
I'm curently trying to understand how the
LaunchedEffectfunction cancelles the coroutines once the player objects are reset.At the end of chapter 6 ("Launch concurrent tasks") in the course material, it states:
The message I see is:
Is this due to some more recent code updates? Is everything going as expected?
The working 'make sure you see this', makes it seem like I should make sure I see that 😅
Thanks