At step 6, "Launch concurrent tasks", the LaunchEffect functions should look like:
`
LaunchedEffect(raceInProgress, playerOne, playerTwo) {
if (raceInProgress) {
coroutineScope {
launch { playerOne.run() }
launch { playerTwo.run() }
}
raceInProgress = false
}
}
`
At step 6, "Launch concurrent tasks", the LaunchEffect functions should look like:
`
LaunchedEffect(raceInProgress, playerOne, playerTwo) {
`