Use a proper equirectilinear milky way image in the web sky demo#9882
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Btw now that I'm here, I can't actually get the milky way to show up in the web sample anymore. I remember playing with it a few commits ago where it worked just fine. There's this line |
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@Nemi26 Camera exposure is not necessarily in the 1 digit range. The default exposure is ~0.0001 if I remember correctly. |
I meant that after you multiply the exposure and the sun intensity together, you get a number around the 1 digit range (at least in the sample as it is now). Then that number is multiplied by the milkyway intensity (0-100) and then scaled by 1.5e-8, which is way too small for anything to become visible. |
Let's discuss this in a separate issue. Thanks! |
The current one uses a hammer projection version of the milky way, while the shader samples it as an equirect. This leads to part of the sky being black where there is no milky way.