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| 1 | +// Copyright 2010-2025 Google LLC |
| 2 | +// Licensed under the Apache License, Version 2.0 (the "License"); |
| 3 | +// you may not use this file except in compliance with the License. |
| 4 | +// You may obtain a copy of the License at |
| 5 | +// |
| 6 | +// http://www.apache.org/licenses/LICENSE-2.0 |
| 7 | +// |
| 8 | +// Unless required by applicable law or agreed to in writing, software |
| 9 | +// distributed under the License is distributed on an "AS IS" BASIS, |
| 10 | +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 11 | +// See the License for the specific language governing permissions and |
| 12 | +// limitations under the License. |
| 13 | + |
| 14 | +#ifndef UTIL_GRAPH_GRAPH_GENERATOR_H_ |
| 15 | +#define UTIL_GRAPH_GRAPH_GENERATOR_H_ |
| 16 | + |
| 17 | +// Generates a complete undirected graph with `num_nodes` nodes. |
| 18 | +// |
| 19 | +// A complete graph is a graph in which all pairs of distinct nodes are |
| 20 | +// connected by an edge. |
| 21 | +// The graph is represented using the provided `Graph` template. |
| 22 | +// If the chosen graph type requires a call to `Build()`, the user is expected |
| 23 | +// to perform this call, possibly after tweaking the graph. |
| 24 | +// |
| 25 | +// Consider using `CompleteGraph` (util/graph/graph.h) instead of this function |
| 26 | +// in production code, as it uses constant memory to store the graph. Instead, |
| 27 | +// this function explicitly creates the graph using the template type, which is |
| 28 | +// mostly useful for tests or when you have to tweak the graph after creation |
| 29 | +// (i.e. a complete graph is just the core of your final graph). |
| 30 | +// |
| 31 | +// Args: |
| 32 | +// num_nodes: The number of nodes in the graph. |
| 33 | +// |
| 34 | +// Returns: |
| 35 | +// A complete undirected graph. |
| 36 | +template <typename Graph> |
| 37 | +Graph GenerateCompleteUndirectedGraph( |
| 38 | + const typename Graph::NodeIndex num_nodes) { |
| 39 | + Graph graph; |
| 40 | + graph.Reserve(num_nodes, num_nodes * (num_nodes - 1)); |
| 41 | + graph.AddNode(num_nodes - 1); // Only for degenerate cases with no arcs. |
| 42 | + for (typename Graph::NodeIndex src = 0; src < num_nodes; ++src) { |
| 43 | + for (typename Graph::NodeIndex dst = src + 1; dst < num_nodes; ++dst) { |
| 44 | + graph.AddArc(src, dst); |
| 45 | + graph.AddArc(dst, src); |
| 46 | + } |
| 47 | + } |
| 48 | + return graph; |
| 49 | +} |
| 50 | + |
| 51 | +// Generates a complete undirected bipartite graph with `num_nodes_1` and |
| 52 | +// `num_nodes_2` nodes in each part. |
| 53 | +// |
| 54 | +// A complete bipartite graph is a graph in which all pairs of distinct nodes, |
| 55 | +// one in each part, are connected by an edge. |
| 56 | +// The graph is represented using the provided `Graph` template. |
| 57 | +// If the chosen graph type requires a call to `Build()`, the user is expected |
| 58 | +// to perform this call, possibly after tweaking the graph. |
| 59 | +// |
| 60 | +// Args: |
| 61 | +// num_nodes_1: The number of nodes in the first part of the graph. |
| 62 | +// num_nodes_2: The number of nodes in the second part of the graph. |
| 63 | +// |
| 64 | +// Returns: |
| 65 | +// A complete undirected bipartite graph. |
| 66 | +template <typename Graph> |
| 67 | +Graph GenerateCompleteUndirectedBipartiteGraph( |
| 68 | + const typename Graph::NodeIndex num_nodes_1, |
| 69 | + const typename Graph::NodeIndex num_nodes_2) { |
| 70 | + Graph graph; |
| 71 | + graph.Reserve(num_nodes_1 + num_nodes_2, 2 * num_nodes_1 * num_nodes_2); |
| 72 | + graph.AddNode(num_nodes_1 + num_nodes_2 - 1); // Only for degenerate cases. |
| 73 | + for (typename Graph::NodeIndex src = 0; src < num_nodes_1; ++src) { |
| 74 | + for (typename Graph::NodeIndex dst = 0; dst < num_nodes_2; ++dst) { |
| 75 | + graph.AddArc(src, num_nodes_1 + dst); |
| 76 | + graph.AddArc(num_nodes_1 + dst, src); |
| 77 | + } |
| 78 | + } |
| 79 | + return graph; |
| 80 | +} |
| 81 | + |
| 82 | +// Generates a complete directed bipartite graph with `num_nodes_1` and |
| 83 | +// `num_nodes_2` nodes in each part. |
| 84 | +// |
| 85 | +// A complete bipartite graph is a graph in which all pairs of distinct nodes, |
| 86 | +// one in each part, are connected by an edge. Edges are directed from the first |
| 87 | +// part towards the second part. |
| 88 | +// The graph is represented using the provided `Graph` template. |
| 89 | +// If the chosen graph type requires a call to `Build()`, the user is expected |
| 90 | +// to perform this call, possibly after tweaking the graph. |
| 91 | +// |
| 92 | +// Consider using `CompleteBipartiteGraph` (util/graph/graph.h) instead of this |
| 93 | +// function in production code, as it uses constant memory to store the graph. |
| 94 | +// Instead, this function explicitly creates the graph using the template type, |
| 95 | +// which is mostly useful for tests or when you have to tweak the graph after |
| 96 | +// creation (i.e. a complete graph is just the core of your final graph). |
| 97 | +// |
| 98 | +// Args: |
| 99 | +// num_nodes_1: The number of nodes in the first part of the graph. |
| 100 | +// num_nodes_2: The number of nodes in the second part of the graph. |
| 101 | +// |
| 102 | +// Returns: |
| 103 | +// A complete directed bipartite graph. |
| 104 | +template <typename Graph> |
| 105 | +Graph GenerateCompleteDirectedBipartiteGraph( |
| 106 | + const typename Graph::NodeIndex num_nodes_1, |
| 107 | + const typename Graph::NodeIndex num_nodes_2) { |
| 108 | + Graph graph; |
| 109 | + graph.Reserve(num_nodes_1 + num_nodes_2, num_nodes_1 * num_nodes_2); |
| 110 | + graph.AddNode(num_nodes_1 + num_nodes_2 - 1); // Only for degenerate cases. |
| 111 | + for (typename Graph::NodeIndex src = 0; src < num_nodes_1; ++src) { |
| 112 | + for (typename Graph::NodeIndex dst = 0; dst < num_nodes_2; ++dst) { |
| 113 | + graph.AddArc(src, num_nodes_1 + dst); |
| 114 | + } |
| 115 | + } |
| 116 | + return graph; |
| 117 | +} |
| 118 | + |
| 119 | +#endif // UTIL_GRAPH_GRAPH_GENERATOR_H_ |
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