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Copy file name to clipboardExpand all lines: PUBLISHING.md
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@@ -21,6 +21,7 @@ Cellular is close for Android and Play Store testing. Godot 4 C#/.NET projects s
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-[ ] Verify Arcade: inventory generation, myco behavior, clears, game over, high score, reset progress, and mobile layout.
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-[ ] Test Android touch UX on narrow phone and tablet-like layouts.
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-[ ] Test title screen readability, buttons, animated title, icons, and no legacy art/audio showing.
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-[ ] Verify Cellular remains intentionally silent: `project.godot` uses `audio/driver/driver="Dummy"` and no OS mixer/speaker entry appears during desktop play.
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-[ ] Check exported package contents do not include solution spoilers, generated solver output, old scenes, old graphics, or old audio.
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-[ ] Run final checks when ready:
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-`dotnet build Cellular.csproj`
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-[ ] Commit all intended cleanup/export changes; avoid committing local build outputs.
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-[ ] Keep old source scenes/assets in repo for now, but excluded from exports.
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-[ ] Keep the no-audio policy documented for v0.0.x; future sound work should intentionally replace the Dummy driver and add mute/volume UX.
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-[ ] Tag the release commit.
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-[ ] Record Godot version, .NET version, export preset, version code/name, and commit SHA.
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-[ ] Archive final AAB and Web build artifacts outside the repo or under ignored `build/`.
Copy file name to clipboardExpand all lines: README.md
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@@ -14,6 +14,10 @@ The backend milestone is a standalone C# simulation core under `sim/CellularSim`
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Godot visual testing has started with a small title screen and shipped Puzzle levels 1-20. The project now targets Godot .NET so GDScript can handle menus and UX while C# owns swaps, reactions, scoring, strain, inventory state, and generated level validation.
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## Audio Policy
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Cellular v0.0.x intentionally ships silent. `project.godot` uses Godot's `Dummy` audio driver so desktop, Android, and Web builds do not open playback or recording devices. Future sound work should deliberately remove or override the Dummy driver and add volume/mute UX at that time.
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## Manual Verification
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Run tests manually from the repository root when needed:
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