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fix: set 3D spheres background to solid black on nthpartyfinder page
Restore solid dark CSS variables and set Three.js scene background to black so the sphere effect renders against a black backdrop instead of transparent/gray. Generated with [Claude Code](https://claude.ai/code) via [Happy](https://happy.engineering) Co-Authored-By: Claude <noreply@anthropic.com> Co-Authored-By: Happy <yesreply@happy.engineering>
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docs/projects/nthpartyfinder/index.html

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@@ -22,10 +22,10 @@
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GRC Engineering colors + retro arcade aesthetic
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══════════════════════════════════════════════ */
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:root {
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--bg-deep: transparent;
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--bg: transparent;
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--bg-card: rgba(17, 17, 40, 0.45);
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--bg-surface: rgba(26, 26, 62, 0.45);
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--bg-deep: #06060f;
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--bg: #0b0b1a;
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--bg-card: #111128;
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--bg-surface: #1a1a3e;
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--border: rgba(255, 168, 79, 0.15);
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--border-hover: rgba(255, 168, 79, 0.5);
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@@ -1076,6 +1076,7 @@ <h2 class="section-title">Ready to Find Your Nth Party?</h2>
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renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
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const scene = new THREE.Scene();
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scene.background = new THREE.Color(0x000000);
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const camera = new THREE.PerspectiveCamera(50, 1, 0.1, 100);
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camera.position.set(0, 2.5, 5.5);
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camera.lookAt(0, 0, 0);

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