- Show the activities for my current Position (Typist / Talker / Mobber)
- Typist and Talker are focused on a single Role, while Mobber could look at multiple Roles
- Maybe - the behaviours are below the RoleSheet
- Next - the behaviours list is expandable from the RoleSheet
- tldraw
- A player can start by setting an intention (specific skill or activity) for the next rotation, then try it during the rotation, and then afterward can mark if did it.
- The mob can set an intention (e.g. "enforce strong style pairing")
- focus: Have a view that show me only the activitites/skills for my current Roles for my Position
- e.g. a Typer will only focus on the Typing Role
- in other cases more than a single Role are relevant for me
- Have a complementary view that allows me to give points to the whole mob
- the view that's showing the activities and skills, can later turn into a form
- Play-act the game as a lightweight paper prototype, before investing in coding - making it concrete
- Separate the thinking about display of the information from the thinking about the gameplay
- when we think about how we play the game, we do not limit ourselves to how it looks like