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Potential TODOs

  • Show the activities for my current Position (Typist / Talker / Mobber)
    • Typist and Talker are focused on a single Role, while Mobber could look at multiple Roles
    • Maybe - the behaviours are below the RoleSheet
    • Next - the behaviours list is expandable from the RoleSheet

Ideas / Brainstorm

  • tldraw
  • A player can start by setting an intention (specific skill or activity) for the next rotation, then try it during the rotation, and then afterward can mark if did it.
  • The mob can set an intention (e.g. "enforce strong style pairing")
  • focus: Have a view that show me only the activitites/skills for my current Roles for my Position
    • e.g. a Typer will only focus on the Typing Role
    • in other cases more than a single Role are relevant for me
  • Have a complementary view that allows me to give points to the whole mob
  • the view that's showing the activities and skills, can later turn into a form
  • Play-act the game as a lightweight paper prototype, before investing in coding - making it concrete
  • Separate the thinking about display of the information from the thinking about the gameplay
    • when we think about how we play the game, we do not limit ourselves to how it looks like