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Add support for CoreCLR builds - #153

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gustavopsantos:mainfrom
anonymous2585:coreclr
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Add support for CoreCLR builds#153
anonymous2585 wants to merge 1 commit into
gustavopsantos:mainfrom
anonymous2585:coreclr

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@anonymous2585

@anonymous2585 anonymous2585 commented Jul 17, 2026

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Description

This PR allows Reflex to work in CoreCLR bulids (Unity 6000.7.0a2 and above).

I used the IL2CPPActivatorFactory for CoreCLR builds, in all my tests it works. Maybe in the future, we will need to change it by a dedicated ActivatorFactory.

Fixes #152

Type of change

  • Bug fix (non-breaking change which fixes an issue)

How Has This Been Tested?

  • Tested in Unity 6000.7.0a2 with this project
  • Tested in Unity 6000.7.0a2 in my bigger project
  • Tested in Unity 6000.0.69f1 with this project that there is no changes

Checklist:

  • My code follows the style guidelines of this project
  • I have performed a self-review of my own code
  • I have commented my code, particularly in hard-to-understand areas
  • I have made corresponding changes to the documentation
  • My changes generate no new warnings
  • I have added tests that prove my fix is effective or that my feature works
  • New and existing unit tests pass locally with my changes
  • I have checked my code and corrected any misspellings
  • I have checked that Reflex.GettingStarted still runs nicely

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Support for CoreCLR builds

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