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RequestMethods.cs
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namespace ModelContextProtocol.Protocol;
/// <summary>
/// Provides constants with the names of common request methods used in the MCP protocol.
/// </summary>
public static class RequestMethods
{
/// <summary>
/// The name of the request method sent from the client to request a list of the server's tools.
/// </summary>
public const string ToolsList = "tools/list";
/// <summary>
/// The name of the request method sent from the client to request that the server invoke a specific tool.
/// </summary>
public const string ToolsCall = "tools/call";
/// <summary>
/// The name of the request method sent from the client to request a list of the server's prompts.
/// </summary>
public const string PromptsList = "prompts/list";
/// <summary>
/// The name of the request method sent by the client to get a prompt provided by the server.
/// </summary>
public const string PromptsGet = "prompts/get";
/// <summary>
/// The name of the request method sent from the client to request a list of the server's resources.
/// </summary>
public const string ResourcesList = "resources/list";
/// <summary>
/// The name of the request method sent from the client to read a specific server resource.
/// </summary>
public const string ResourcesRead = "resources/read";
/// <summary>
/// The name of the request method sent from the client to request a list of the server's resource templates.
/// </summary>
public const string ResourcesTemplatesList = "resources/templates/list";
/// <summary>
/// The name of the request method sent from the client to request <see cref="NotificationMethods.ResourceUpdatedNotification"/>
/// notifications from the server whenever a particular resource changes.
/// </summary>
public const string ResourcesSubscribe = "resources/subscribe";
/// <summary>
/// The name of the request method sent from the client to request unsubscribing from <see cref="NotificationMethods.ResourceUpdatedNotification"/>
/// notifications from the server.
/// </summary>
public const string ResourcesUnsubscribe = "resources/unsubscribe";
/// <summary>
/// The name of the request method sent from the server to request a list of the client's roots.
/// </summary>
public const string RootsList = "roots/list";
/// <summary>
/// The name of the request method sent by either endpoint to check that the connected endpoint is still alive.
/// </summary>
public const string Ping = "ping";
/// <summary>
/// The name of the request method sent from the client to the server to adjust the logging level.
/// </summary>
/// <remarks>
/// This request allows clients to control which log messages they receive from the server
/// by setting a minimum severity threshold. After processing this request, the server will
/// send log messages with severity at or above the specified level to the client as
/// <see cref="NotificationMethods.LoggingMessageNotification"/> notifications.
/// </remarks>
public const string LoggingSetLevel = "logging/setLevel";
/// <summary>
/// The name of the request method sent from the client to the server to ask for completion suggestions.
/// </summary>
/// <remarks>
/// This is used to provide autocompletion-like functionality for arguments in a resource reference or a prompt template.
/// The client provides a reference (resource or prompt), argument name, and partial value, and the server
/// responds with matching completion options.
/// </remarks>
public const string CompletionComplete = "completion/complete";
/// <summary>
/// The name of the request method sent from the server to sample an large language model (LLM) via the client.
/// </summary>
/// <remarks>
/// This request allows servers to utilize an LLM available on the client side to generate text or image responses
/// based on provided messages. It is part of the sampling capability in the Model Context Protocol and enables servers to access
/// client-side AI models without needing direct API access to those models.
/// </remarks>
public const string SamplingCreateMessage = "sampling/createMessage";
/// <summary>
/// The name of the request method sent from the client to the server to elicit additional information from the user via the client.
/// </summary>
/// <remarks>
/// This request is used when the server needs more information from the client to proceed with a task or interaction.
/// Servers can request structured data from users, with optional JSON schemas to validate responses.
/// </remarks>
public const string ElicitationCreate = "elicitation/create";
/// <summary>
/// The name of the request method sent from the client to the server when it first connects, asking it initialize.
/// </summary>
/// <remarks>
/// The initialize request is the first request sent by the client to the server. It provides client information
/// and capabilities to the server during connection establishment. The server responds with its own capabilities
/// and information, establishing the protocol version and available features for the session.
/// </remarks>
public const string Initialize = "initialize";
}