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Update credit (#265)
* Update credit * Fix credit inconsistencies
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Source/Shadow Generations/Graphics/Display/Adjust Aspect Ratio to Resolution (experimental).hmm

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Code "Adjust Aspect Ratio to Resolution (experimental)" in "Graphics/Display" by "M&M & Hyper" does
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Code "Adjust Aspect Ratio to Resolution (experimental)" in "Graphics/Display" by "RagdollClash & Hyper" does
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/*
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Dynamically adjusts the aspect ratio to match the game resolution (recommended for non-16:9 resolutions).
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Source/Shadow Generations/Graphics/Display/Disable FPS Limit (experimental).hmm

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Patch "Disable FPS Limit (experimental)" in "Graphics/Display" by "NM, M&M & Hyper" does "Disables the frame rate limiter, allowing the game to run above its targeted 30/60/120 FPS limit."
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Patch "Disable FPS Limit (experimental)" in "Graphics/Display" by "NM, RagdollClash & Hyper" does "Disables the frame rate limiter, allowing the game to run above its targeted 30/60/120 FPS limit."
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//
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#lib "Memory"
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//

Source/Shadow Generations/Graphics/Display/Disable FPS Limit in Cutscenes (experimental).hmm

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Patch "Disable FPS Limit in Cutscenes (experimental)" in "Graphics/Display" by "M&M & Hyper" does
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Patch "Disable FPS Limit in Cutscenes (experimental)" in "Graphics/Display" by "RagdollClash & Hyper" does
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/*
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Disables the frame rate limiter for (most) cutscenes, allowing them to run above 30 FPS.
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Source/Sonic Forces/Graphics/FPS/120 FPS (experimental).hmm

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Code "120 FPS (experimental)" in "Graphics/FPS" by "M&M"
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Code "120 FPS (experimental)" in "Graphics/FPS" by "RagdollClash"
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Write<float>(GetPointer(0x14240E818, 0x34), 1.0f / 120.0f); /* internal framerate */
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Write<float>(0x88D23BD8, 120.0f); /* external framerate */
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WriteNop(0x14061AE3B, 3); /* nop out framerate changer */

Source/Sonic Forces/Graphics/FPS/144 FPS (experimental).hmm

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Code "144 FPS (experimental)" in "Graphics/FPS" by "M&M"
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Code "144 FPS (experimental)" in "Graphics/FPS" by "RagdollClash"
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Write<float>(GetPointer(0x14240E818, 0x34), 1.0f / 144.0f); /* internal framerate */
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Write<float>(0x88D23BD8, 144.0f); /* external framerate */
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WriteNop(0x14061AE3B, 3); /* nop out framerate changer */

Source/Sonic Forces/Graphics/FPS/165 FPS (experimental).hmm

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Code "165 FPS (experimental)" in "Graphics/FPS" by "M&M"
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Code "165 FPS (experimental)" in "Graphics/FPS" by "RagdollClash"
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Write<float>(GetPointer(0x14240E818, 0x34), 1.0f / 165.0f); /* internal framerate */
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Write<float>(0x88D23BD8, 165.0f); /* external framerate */
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WriteNop(0x14061AE3B, 3); /* nop out framerate changer */

Source/Sonic Forces/Graphics/FPS/75 FPS (experimental).hmm

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Code "75 FPS (experimental)" in "Graphics/FPS" by "M&M"
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Code "75 FPS (experimental)" in "Graphics/FPS" by "RagdollClash"
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Write<float>(GetPointer(0x14240E818, 0x34), 1.0f / 75.0f); /* internal framerate */
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Write<float>(0x88D23BD8, 75.0f); /* external framerate */
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WriteNop(0x14061AE3B, 3); /* nop out framerate changer */

Source/Sonic Frontiers/Audio/Music/Always Play 'One Way Dream' During Credits.hmm

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Patch "Always Play 'One Way Dream' During Credits" in "Audio/Music" by "M&M"
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Patch "Always Play 'One Way Dream' During Credits" in "Audio/Music" by "RagdollClash"
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//
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#lib "Memory"
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//

Source/Sonic Frontiers/Audio/Music/Always Play 'Vandalize' During Credits.hmm

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Patch "Always Play 'Vandalize' During Credits" in "Audio/Music" by "M&M"
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Patch "Always Play 'Vandalize' During Credits" in "Audio/Music" by "RagdollClash"
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//
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#lib "Memory"
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//

Source/Sonic Frontiers/Cheats/Player/Disable Ring Loss from Damage.hmm

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Patch "Disable Ring Loss from Damage" in "Cheats/Player" by "M&M"
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Patch "Disable Ring Loss from Damage" in "Cheats/Player" by "RagdollClash"
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{
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WriteProtected<byte>
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(

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