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Library Rangers GameObject

Gabriel edited this page Sep 26, 2023 · 5 revisions

GameObject

Provides access to hh::game::GameObject from Sonic Frontiers.

Functions;

  • long GetGOC(Data* in_pGameObject, string in_name) - returns a pointer to an instance of hh::game::GOComponent from the input game object by name.
  • T* GetGOC<T>(Data* in_pGameObject) - returns a pointer to an instance of a struct from the GOComponents library.

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