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Changed LOGFN name to indicate SDL_GameControllerDB file is in use
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Lines changed: 1 addition & 1 deletion

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UnleashedRecomp/hid/driver/sdl_hid.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -347,7 +347,7 @@ void hid::Init()
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// Load controller mappings from SDL_GameControllerDB
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if (int mappings = SDL_GameControllerAddMappingsFromFile("gamecontrollerdb.txt"); mappings > 0) {
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LOGFN("Loaded {} controller mappings", mappings);
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LOGFN("Loaded {} controller mapping(s) from SDL_GameControllerDB file", mappings);
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}
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}
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