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Originally: To change between DirectX 12 and Vulkan API: you'd need to go to `config.toml` 's GraphicsAPI to either D3D12 or Vulkan. Now, you can choose Graphics APIs directly through the In-Game Video Settings!
{ ELanguage::German, { "Grafik-API", "Ändere die Grafik-API für das Rendering. \n\nWARNUNG: Das Ändern der Grafik-API erfordert einen Neustart des Spiels" } },
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{ ELanguage::French, { "API graphique", "Modifie l'API graphique utilisée pour le rendu. \n\nATTENTION : Changer l'API graphique nécessite un redémarrage du jeu" } },
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{ ELanguage::Spanish, { "API de gráficos", "Cambia la API de gráficos utilizada para el renderizado. \n\nADVERTENCIA: Cambiar la API de gráficos requiere reiniciar el juego" } },
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{ ELanguage::Italian, { "API grafica", "Modifica l'API grafica utilizzata per il rendering. \n\nATTENZIONE: Cambiare l'API grafica richiede il riavvio del gioco" } }
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};
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// Japanese Notes: This localization should include furigana in its description.
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CONFIG_DEFINE_ENUM_LOCALE(EGraphicsAPI)
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{
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{
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ELanguage::English,
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{
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{ EGraphicsAPI::Auto, { "AUTO", "Automatically selects the best available graphics API for your system." } },
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#ifdef UNLEASHED_RECOMP_D3D12
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{ EGraphicsAPI::D3D12, { "DX12", "use Microsoft's DirectX 12 API for graphics rendering." } },
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#endif
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{ EGraphicsAPI::Vulkan, { "VULKAN", "use Khronos Group's Vulkan API for graphics rendering." } }
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