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Allow the hint volume for s20n_mykETF_c_navi_2 (#465)
This one isn't really a hint and has inconsistent behaviour with the same scenario but during daytime, where that hint seems to be requested by the entrance gate object itself.
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Lines changed: 4 additions & 5 deletions

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UnleashedRecomp/patches/misc_patches.cpp

Lines changed: 4 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -120,9 +120,9 @@ PPC_FUNC(sub_82736E80)
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if (!Config::Hints)
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{
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// WhiteIsland_ACT1_001 (Windmill Isle Act 1 Night, Start)
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// Your friend went off that way, Sonic. Quick, let's go after him!
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if (strcmp(groupId, "WhiteIsland_ACT1_001") != 0)
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// WhiteIsland_ACT1_001: "Your friend went off that way, Sonic. Quick, let's go after him!"
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// s20n_mykETF_c_navi_2: "Huh? Weird! We can't get through here anymore. We were able to earlier!"
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if (strcmp(groupId, "WhiteIsland_ACT1_001") != 0 && strcmp(groupId, "s20n_mykETF_c_navi_2") != 0)
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return;
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}
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@@ -139,8 +139,7 @@ PPC_FUNC(sub_824C1E60)
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if (!Config::Hints)
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{
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// s10d_mykETF_c_navi (Town Mykonos Entrance, First Entry)
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// Looks like we can get to a bunch of places in the village from here!
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// s10d_mykETF_c_navi: "Looks like we can get to a bunch of places in the village from here!"
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if (strcmp(pMsgRequestHelp->m_Name.c_str(), "s10d_mykETF_c_navi") == 0)
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return;
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}

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