Testing showed a ~10s delay from hitting "OK" in the dialog (and the appearance of the "Flux is running" blocker/alert) to when audio started playing. We need to communicate to users that nothing is wrong and audio will start shortly. Can you hook into a player event to do this?
Testing showed a ~10s delay from hitting "OK" in the dialog (and the appearance of the "Flux is running" blocker/alert) to when audio started playing. We need to communicate to users that nothing is wrong and audio will start shortly. Can you hook into a player event to do this?