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app.py
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204 lines (178 loc) · 7.44 KB
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# Created by : Meyan for Sujan
import pygame,time,random,math,pygame.mixer,customtkinter,pyglet
# initializing music
pygame.init()
pygame.mixer.init()
pygame.display.init()
bg_sound = pygame.mixer.music.load("Assets\\background1.mp3")
pygame.mixer.music.play(-1)
doing = True
while doing:
doing = False
# high_score
file = open("score.sc",'r')
HIGH_SCORE = int(file.read())
file.close()
print(HIGH_SCORE)
# adding fonts
pyglet.font.add_file("Assets\\Pacifico.ttf")
want_to_play = False
# deltatime
dt = 1
# tkinter things
customtkinter.set_default_color_theme("dark-blue")
customtkinter.set_appearance_mode("light")
root = customtkinter.CTk()
root.title("Alien Invader - Multiplayer")
root.geometry("500x400")
def button_event():
global want_to_play
want_to_play=True
root.destroy()
def button_event2():
global doing
doing=False
root.destroy()
label = customtkinter.CTkLabel(root, text="Alien Invader",text_color="purple",font=("Pacifico",40))
label.pack();
customtkinter.CTkButton(root, text="Play!!", command=button_event,font=("Times",20)).pack(pady=10)
customtkinter.CTkButton(root, text="Play-Multiplayer", command=button_event,font=("Times",20)).pack(pady=10)
customtkinter.CTkButton(root, text="Quit", command=button_event2,font=("Times",20)).pack(pady=10)
label = customtkinter.CTkLabel(root, text=f"High Score:{HIGH_SCORE}",text_color="green",font=("Elephant",20))
label.pack(side='bottom')
root.mainloop()
if want_to_play:
# pygame things
pygame.display.set_caption("Alien Killer- Multiplayer")
screen = pygame.display.set_mode([800,710])
running = True
clock = pygame.time.Clock()
# Player Stuffs, change according to your wish
player_img = pygame.image.load("Assets\\player1.gif").convert()
background_img = pygame.image.load("Assets\\bg.jpg").convert()
background_img.set_alpha(128)
enemy_img_path = "Assets\\alien1.gif"
bullet_img_path = "Assets\\shot.gif"
shooting_sound = pygame.mixer.Sound("Assets\\punch.wav")
alien_dying_sound = pygame.mixer.Sound("Assets\\boom.wav")
speed_player =325
enemy_speed =225
bullet_speed =400
collision_distance = 40
enemy_delay = 2 # time between two enemies spawn
position = [400,710-player_img.get_height()]
# some game inbuilt values [don't change]
SCORE = 0
enemy_img = pygame.image.load(enemy_img_path)
pressedL = 0
pressedR = 0
enemies = []
bullets = []
explosions = []
time_ = time.time()
width_enemy = enemy_img.get_width()
height_enemy = enemy_img.get_height()
enemy_spawn_points = [i for i in range(0,800,width_enemy)]
font = pygame.font.Font('Assets\\Pacifico.ttf', 32)
class Enemy:
def __init__(self,x):
self.x = x
self.img = pygame.image.load(enemy_img_path).convert()
self.y =0
def update(self):
global doing
global running
self.y += enemy_speed*dt
screen.blit(self.img,[self.x,self.y])
# removing unneccasry enemies to save RAM
if self.y >710:
self.remove()
if SCORE > HIGH_SCORE:
file = open("score.sc",'w')
file.write(str(SCORE))
file.close()
running = False
doing = True
def remove(self):
enemies.remove(self)
class Bullet:
def __init__(self,x):
self.img = pygame.image.load(bullet_img_path)
self.x = x
self.y = 710 - player_img.get_height()
shooting_sound.play()
def update(self):
self.y -= bullet_speed*dt
screen.blit(self.img,[self.x, self.y])
# removing unneccasry bullets to save RAM
if self.y <0:
self.remove()
def remove(self):
bullets.remove(self)
class Explosion:
def __init__(self,x,y):
self.image = pygame.image.load("Assets\\explosion1.gif").convert()
self.time = time.time()
self.position = [x,y]
def update(self):
if time.time() - self.time > 0.8:
explosions.remove(self)
screen.blit(self.image,self.position)
def check_for_collision(enemy,bullet):
distance = math.sqrt(((enemy.x+width_enemy/2)-bullet.x)**2 + ((enemy.y+height_enemy/2)-bullet.y)**2)
if distance<collision_distance:
return True
while running:
screen.fill((0,0,0))
screen.blit(background_img,[-800,710])
# for controlling the player
if position[0]>0:
position[0] = position[0]+pressedL*dt
if position[0]<(800-player_img.get_width()):
position[0] = position[0] + pressedR*dt
for events in pygame.event.get():
if events.type==pygame.QUIT:
running = False
if events.type == pygame.KEYDOWN:
if events.key == pygame.K_LEFT:
pressedL = -speed_player
if events.key == pygame.K_RIGHT:
pressedR = speed_player
if events.key == pygame.K_SPACE:
bullets.append(Bullet(position[0]+player_img.get_width()/2))
if events.type == pygame.KEYUP:
if events.key == pygame.K_LEFT:
pressedL = 0
if events.key == pygame.K_RIGHT:
pressedR = 0
# spanwing a new enemy after a delay
if time.time() - time_ > enemy_delay:
enemies.append(Enemy(random.choice(enemy_spawn_points)))
time_ = time.time()
screen.blit(player_img,position)
for enemy in enemies:
enemy.update()
# checking for collision
for bullet in bullets:
if check_for_collision(enemy,bullet):
enemy.remove();bullet.remove()
alien_dying_sound.play()
SCORE += 1
explosions.append(Explosion(enemy.x,enemy.y))
print(SCORE)
for bullet in bullets:
bullet.update()
for exps in explosions:
exps.update()
if SCORE>20:
enemy_delay=1.4
if SCORE>40:
enemy_delay=0.8
if SCORE > 50:
enemy_delay = 0.55
text = font.render(f'SCORE:{SCORE}', True,(255,145,132))
screen.blit(text,[0,20])
dt = clock.tick(60)/1000
pygame.display.flip()
pygame.display.quit()
pygame.quit()