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script.js
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267 lines (236 loc) · 8.29 KB
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/* ================= CONFIG ================= */
const INITIAL_TIME = 30; // seconds
/* ================ SNIPPETS ================ */
// Manual snippet
let codeSnippets = [
{
code: [
"function greet(name) {",
" console.log('Hello ' + name);", // bug
" return name;",
"}"
],
bugIndex: 1
},
{
code: [
"for (let i = 0; i < 5; i++) {", // bug (should be <= 5)
" console.log(i);",
"}"
],
bugIndex: 0
},
{
code: [
"const arr = [1, 2, 3];",
"arr.push(4);", // illustrative bug
"console.log(arr);"
],
bugIndex: 1
}
];
/* Load AI-generated snippets from JSON file */
fetch("assets/snippets_ai.json")
.then(res => res.json())
.then(data => {
codeSnippets = codeSnippets.concat(data);
})
.catch(err => console.error("Error loading AI snippets:", err));
/* ================= TEXTS (i18n) =============== */
const messages = {
en: {
subtitle: "Find, fix and improve — spot the buggy line fast!",
howTitle: "ℹ️ How to Play",
howto:
"🔹 Click the line of code you think is buggy.<br>🔹 Correct = +1 score. Wrong = no points.<br>🔹 You start with 30s — get as many correct as possible.<br>🔹 Fastest time = (30 - remaining time) seconds.<br>🔹 Best score & fastest time saved in Leaderboard.",
languageLabel: "🌐 Language",
leaderboardTitle: "🏆 Leaderboard",
bestScoreLabel: "Best Score:",
bestTimeLabel: "Fastest Time:",
play: "▶️ Play",
next: "Next ➡️",
retry: "🔄 Retry",
correct: "✅ Correct! Bug found.",
wrong: "❌ Wrong! Try the next snippet.",
finish: (s, t) => `🎉 Game Over! Final Score: ${s} — Time used: ${t}s`
},
id: {
subtitle: "Temukan, perbaiki — cari baris kode yang salah dengan cepat!",
howTitle: "ℹ️ Cara Bermain",
howto:
"🔹 Klik baris kode yang menurutmu salah.<br>🔹 Benar = +1 skor. Salah = tidak mendapat poin.<br>🔹 Kamu mulai dengan 30 detik — dapatkan score setinggi mungkin.<br>🔹 Waktu tercepat = (30 - waktu tersisa) detik.<br>🔹 Skor terbaik & waktu tercepat disimpan di Leaderboard.",
languageLabel: "🌐 Bahasa",
leaderboardTitle: "🏆 Papan Skor",
bestScoreLabel: "Skor Terbaik:",
bestTimeLabel: "Waktu Tercepat:",
play: "▶️ Main",
next: "Lanjut ➡️",
retry: "🔄 Coba Lagi",
correct: "✅ Betul! Bug ditemukan.",
wrong: "❌ Salah! Coba soal berikutnya.",
finish: (s, t) => `🎉 Permainan selesai! Skor akhir: ${s} — Waktu: ${t}s`
}
};
/* ================ STATE =================== */
let lang = "en";
let currentSnippet = 0;
let score = 0;
let timeLeft = INITIAL_TIME;
let timerId = null;
/* leaderboard state (localStorage) */
let bestScore = parseInt(localStorage.getItem("bestScore"), 10);
if (Number.isNaN(bestScore)) bestScore = 0;
let bestTime = localStorage.getItem("bestTime");
bestTime = bestTime !== null ? parseInt(bestTime, 10) : null;
/* ================ ELEMENTS ================= */
const subtitleEl = document.getElementById("subtitle");
const howTitleEl = document.getElementById("how-title");
const howtoEl = document.getElementById("howto");
const langLabelEl = document.getElementById("lang-label");
const langSelect = document.getElementById("lang");
const startBtn = document.getElementById("start-btn");
const nextBtn = document.getElementById("next-btn");
const retryBtn = document.getElementById("retry-btn");
const timerEl = document.getElementById("timer");
const elapsedUsedEl = document.getElementById("elapsed-used");
const scoreEl = document.getElementById("score");
const codeSnippetEl = document.getElementById("code-snippet");
const resultEl = document.getElementById("result");
const leaderboardTitleEl = document.getElementById("leaderboard-title");
const bestScoreTextEl = document.getElementById("best-score-text");
const bestTimeTextEl = document.getElementById("best-time-text");
const bestScoreEl = document.getElementById("best-score");
const bestTimeEl = document.getElementById("best-time");
/* ================= INIT UI ================= */
function initUI() {
subtitleEl.textContent = messages[lang].subtitle;
howTitleEl.textContent = messages[lang].howTitle;
howtoEl.innerHTML = messages[lang].howto;
langLabelEl.textContent = messages[lang].languageLabel;
startBtn.textContent = messages[lang].play;
nextBtn.textContent = messages[lang].next;
retryBtn.textContent = messages[lang].retry;
leaderboardTitleEl.textContent = messages[lang].leaderboardTitle;
bestScoreTextEl.innerHTML = `${messages[lang].bestScoreLabel} <strong id="best-score">${bestScore}</strong>`;
bestTimeTextEl.innerHTML = `${messages[lang].bestTimeLabel} <strong id="best-time">${bestTime !== null ? bestTime : "--"}</strong>`;
bestScoreEl.textContent = bestScore;
bestTimeEl.textContent = bestTime !== null ? bestTime : "--";
timerEl.textContent = `⏱️ ${INITIAL_TIME}s`;
elapsedUsedEl.textContent = `⏳ 0s`;
scoreEl.textContent = `💯 0`;
nextBtn.style.display = "none";
retryBtn.style.display = "none";
}
initUI();
/* ================ EVENTS ================== */
langSelect.addEventListener("change", () => {
lang = langSelect.value;
initUI();
});
startBtn.addEventListener("click", () => {
startBtn.style.display = "none";
startGame();
});
nextBtn.addEventListener("click", () => {
currentSnippet++;
if (currentSnippet < codeSnippets.length) {
loadSnippet();
} else {
endGame();
}
});
retryBtn.addEventListener("click", () => {
resetGame();
startBtn.style.display = "inline-block";
retryBtn.style.display = "none";
nextBtn.style.display = "none";
});
/* ============== GAME FLOW ================= */
function loadSnippet() {
codeSnippetEl.innerHTML = "";
resultEl.textContent = "";
nextBtn.disabled = true;
nextBtn.style.display = "none";
const snippet = codeSnippets[currentSnippet];
snippet.code.forEach((line, idx) => {
const span = document.createElement("span");
span.textContent = line;
span.style.userSelect = "none";
span.addEventListener("click", () => checkAnswer(idx, span));
codeSnippetEl.appendChild(span);
});
}
function checkAnswer(selectedIndex, spanEl) {
const snippet = codeSnippets[currentSnippet];
if (selectedIndex === snippet.bugIndex) {
spanEl.classList.add("correct");
resultEl.textContent = messages[lang].correct;
score++;
setTimeout(() => spanEl.classList.remove("correct"), 700);
} else {
spanEl.classList.add("wrong");
resultEl.textContent = messages[lang].wrong;
setTimeout(() => spanEl.classList.remove("wrong"), 500);
}
scoreEl.textContent = `💯 ${score}`;
nextBtn.style.display = "inline-block";
nextBtn.disabled = false;
}
function startTimer() {
clearInterval(timerId);
timeLeft = INITIAL_TIME;
timerEl.textContent = `⏱️ ${timeLeft}s`;
elapsedUsedEl.textContent = `⏳ 0s`;
nextBtn.style.display = "none";
nextBtn.disabled = true;
retryBtn.style.display = "none";
timerId = setInterval(() => {
if (timeLeft > 0) {
timeLeft--;
timerEl.textContent = `⏱️ ${timeLeft}s`;
const used = INITIAL_TIME - timeLeft;
elapsedUsedEl.textContent = `⏳ ${used}s`;
} else {
clearInterval(timerId);
endGame();
}
}, 1000);
}
function startGame() {
score = 0;
currentSnippet = 0;
scoreEl.textContent = `💯 ${score}`;
loadSnippet();
startTimer();
}
function resetGame() {
clearInterval(timerId);
score = 0;
currentSnippet = 0;
timeLeft = INITIAL_TIME;
scoreEl.textContent = `💯 0`;
timerEl.textContent = `⏱️ ${INITIAL_TIME}s`;
elapsedUsedEl.textContent = `⏳ 0s`;
resultEl.textContent = "";
codeSnippetEl.innerHTML = "";
}
function endGame() {
clearInterval(timerId);
const used = INITIAL_TIME - timeLeft;
codeSnippetEl.innerHTML = "";
resultEl.textContent = messages[lang].finish(score, used);
resultEl.style.textAlign = "center";
nextBtn.style.display = "none";
retryBtn.style.display = "inline-block";
const shouldUpdate =
score > bestScore ||
(score === bestScore && (bestTime === null || used < bestTime));
if (shouldUpdate) {
bestScore = score;
bestTime = used;
localStorage.setItem("bestScore", String(bestScore));
localStorage.setItem("bestTime", String(bestTime));
}
bestScoreEl.textContent = bestScore;
bestTimeEl.textContent = bestTime !== null ? bestTime : "--";
}