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refactor(skill): trim techniques.md to actual techniques (13 from 20)
Removed 7 entries that are not techniques. They're either UI style treatments, hand-rolled CSS templates, or named effects — different kinds of artifacts that don't belong under the same "primitive animation techniques" frame: - 12. Frosted Glass Panels → style treatment - 15. Impact Line on Text Drop → named effect - 16. Device Mockups (Laptop + Phone) → hand-rolled CSS template - 17. Aurora Gradient Backgrounds → style treatment - 18. Floating Particles → style treatment - 19. Terminal UI with Typing → hand-rolled CSS template - 20. Moodboard / Editorial Layout → hand-rolled layout The 13 entries that remain (SVG drawing, Canvas 2D, CSS 3D, Per-Word Kinetic Type, Lottie, Video Compositing, Char Typing, Variable Font, MotionPath, Velocity-Matched Transitions, Audio-Reactive, Clip-Path Reveal, WebGL Shader Art) are real primitives — animation building blocks an agent composes into beats, not finished recipes to lift verbatim. Updated the header to say 13 and point at `registry/blocks/` for pre-built UI templates instead of pretending they're techniques. ToC table and section numbering both updated. Net: -361 / +6 lines.
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