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chore(skill): audit cleanup — stale visual-vocabulary ref + 20→13 techniques count
Two follow-ups caught by a post-restructure audit pass: - skills/hyperframes/references/transitions.md:46 had a parenthetical "(derived from visual-vocabulary.md)" pointing at a file deleted earlier in this stack. Drop the parenthetical; the surrounding sentence reads cleanly without it. - skills/hyperframes/SKILL.md:476 still said "20 visual techniques" and listed 7 entries that the techniques.md trim removed (frosted glass, impact lines, device mockups, aurora gradients, floating particles, terminal UI, moodboard layouts). Updated to the actual 13 primitive techniques + a pointer to registry/blocks/ for the pre-built UI templates that used to be conflated with techniques.
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skills/hyperframes/SKILL.md

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- **[references/beat-direction.md](references/beat-direction.md)** — Beat planning: concept, mood, choreography verbs, rhythm templates, transition decisions, depth layers. **Always read for multi-scene compositions.**
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- **[references/typography.md](references/typography.md)** — Typography: font pairing, OpenType features, dark-background adjustments, font discovery script. **Always read** — every composition has text.
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- **[references/motion-principles.md](references/motion-principles.md)** — Motion design principles, image motion treatment, load-bearing GSAP rules. **Always read** — every composition has motion.
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- **[references/techniques.md](references/techniques.md)**20 visual techniques with code patterns: SVG drawing, Canvas 2D, CSS 3D, kinetic type, Lottie, video compositing, typing, variable fonts, MotionPath, velocity transitions, audio-reactive, frosted glass, clip-path reveals, WebGL shaders, impact lines, device mockups, aurora gradients, floating particles, terminal UI, moodboard layouts. Adapt the patterns — don't copy-paste.
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- **[references/techniques.md](references/techniques.md)**13 primitive animation techniques with code patterns: SVG drawing, Canvas 2D, CSS 3D, kinetic type, Lottie, video compositing, typing, variable fonts, MotionPath, velocity transitions, audio-reactive, clip-path reveals, WebGL shaders. Adapt the patterns — don't copy-paste. (For pre-built UI templates — terminal chrome, device mockups, moodboard layouts — see `registry/blocks/`.)
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- **[references/html-in-canvas-patterns.md](references/html-in-canvas-patterns.md)** — HTML-in-Canvas patterns: live DOM as GPU texture via `drawElementImage` + `layoutsubtree`. Shared boilerplate + ~6 effect recipes (iPhone/MacBook mockups, liquid glass, magnetic, portal, shatter, text cursor). Use for 1–3 hero beats per video.
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- **[references/narration.md](references/narration.md)** — Pacing, tone, script structure, number pronunciation, opening line patterns. Read when the composition includes voiceover or TTS.
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- **[references/design-picker.md](references/design-picker.md)** — Create a design.md via visual picker. Read when no design.md exists and the user wants to create one.

skills/hyperframes/references/transitions.md

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## Narrative Position
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Each position in the video has a different job to do. What transition you pick for each should come from the brand's motion character (derived from visual-vocabulary.md) and the storyboard's intent — not from a rule about "climax = boldest."
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Each position in the video has a different job to do. What transition you pick for each should come from the brand's motion character and the storyboard's intent — not from a rule about "climax = boldest."
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- **Opening** — establishes the motion language for the entire video. Make a deliberate choice; whatever you pick here sets the viewer's expectation for everything that follows.
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- **Between related points** — should be almost invisible. The content is continuing; the transition shouldn't draw attention to itself. Consistency matters more than distinctiveness here.

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