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RRC11.ASM
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executable file
·738 lines (736 loc) · 12.4 KB
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OPT NOL
LIB RRF
OPT LIS
STTL C I R C L E S AND E N F O R C E R S
*
*VECTORS
*
ORG RCORG
JMP CIRST
JMP CIRKKV
FDB CIRP0
FDB ENGP1
FDB ENFP0
*
*MISC SOUNDS
*
ENDSND FCB $D8,$01,$08,$18,0 ENFORCER DROP OFF
CRKSND FCB $D1,$01,$08,$08,0 CIRCLE KILL
ENFSND FCB $D0,$01,$08,$1D,0 ENFORCER SHOOT
ENKSND FCB $D0,$03,$04,$17,0 ENFORCER KILL
SPKSND FCB $D0,$01,$04,$15,$01,$08,$14,0 SPARK KILL
*
*CIRCLE START
*PD=OBJ,PD2=TIME TO DROP,PD3=#OF ENFORCERS
*A=#
CIRST LDA CIRCNT
PSHS A
BEQ CIRCSX
CIRSTL MKPROB CIRCLE,CIRP4,CIRKIL
BEQ CIRCSX NONE LEFT
JSR RANDXY
LDA #XMIN+2
TST SEED
BMI CIRCS1
LDA #XMAX-8
CIRCS1 STD OBJX,X INIT COORDS
STA OX16,X
STB OY16,X
LDA CDPTIM
JSR RMAX
STA PD2,U TIME TO DROP
LDA ENFNUM
JSR RMAX
LSRA
ADCA #0
STA PD3,U # TO DROP
JSR CIRNAC RANDOM CIRCLE ACCEL
LDD #CIRP4 PHONY PICTURE TO HIT
STD FONIPC,X
STX OPTR
DEC ,S
BNE CIRSTL
CIRCSX PULS A,PC
*
*CIRCLE PROCESS
*PD=OBJ,PD2=TIME TO DROP,PD3=# ENF,PD5=X ACC,PD6=Y ACC
*PD7=ACC TIME
*
CIRCLE LDX PD,U
LDD OPICT,X
ADDD #4
CMPD #CIRP4
BLS CIRC1
LDD #CIRP0
TST STATUS DONT START EARLY GUYS
BNE CIRC1
DEC PD2,U GO CRITICAL??
BEQ CIRC2 YIP
CIRC1 STD OPICT,X
DEC PD7,U NEW ACCEL?
BNE CIRC1A NO
JSR CIRNAC
CIRC1A JSR CIRGO ACCELERATE+DAMP
NAP 2,CIRCLE
*GO GET THE MO'FO'
CIRC2 LDA CDPTIM
LSRA
LSRA
JSR RMAX
STA PD2,U TIME TO DROP
CIRC2L LDX PD,U
LDD OPICT,X
ADDD #4
CMPD #CIRP7
BLS CIRC2A
DEC PD2,U
BNE CIR2A
LDA ENFCNT MAXXED OUT??
CMPA #8
BHS CIRC2 TOO MANY
LDA OVCNT OUT OF REAL TIME ??
CMPA #17
BHS CIRC2
JSR ENFDRP
DEC PD3,U
BEQ CIRC3 ALL DONJE
BRA CIRC2 GET NEW DROP TIME
CIR2A LDD #CIRP0
CIRC2A STD OPICT,X
DEC PD7,U
BNE CIRC2B
JSR CIRNAC
CIRC2B JSR CIRGO
NAP 2,CIRC2L
*ESCAPE PHASE
CIRC3 LDD #0
STD OYV,X
LDD #$100
TST SEED
BPL CIRC3A
NEGA
CIRC3A STD OXV,X
CIRC3L LDX PD,U
LDD OPICT,X
ADDD #4
CMPD #CIRP4
BLS CIRC3B
LDA OX16,X DONE?
CMPA #XMIN+3
BLS CIRC4 YES
CMPA #XMAX-10
BHS CIRC4 YES
LDD #CIRP0
CIRC3B STD OPICT,X
NAP 2,CIRC3L
*ALL DONE
CIRC4 JSR KILLOF
DEC CIRCNT
JMP SUCIDE
*
*CIRCLE NEW ACCEL
*X=OBJ,PD5=X ACC,PD6=Y ACC,PD7=ACC TIME
*
CIRNAC LDA HSEED
ANDA #$1F
ADDA #-$10
STA PD5,U X ACC
LDA LSEED
EORA SEED
ANDA #$3F
ADDA #-$20
STA PD6,U Y ACC
LDA #15
JSR RANDU
STA PD7,U
RTS
*
*CIRCLE ACCELERATE
*X=OBJ
CIRGO LDB PD5,U X ACCEL
SEX
ADDD OXV,X
CMPD #$0100 CHECK YOUR LIMITS
BLT CIRG1
LDD #$0100
CIRG1 CMPD #$FF00
BGT CIRG2
LDD #$FF00
CIRG2 STD OXV,X
COMA
COMB
ASLB
ROLA
ASLB
ROLA
TFR A,B
SEX
ADDD OXV,X
STD OXV,X
LDB PD6,U Y ACCEL
SEX
ADDD OYV,X
CMPD #$0200
BLT CIRG3
LDD #$0200
CIRG3 CMPD #$FE00
BGT CIRG4
LDD #$FE00
CIRG4 STD OYV,X
COMA
COMB
ASLB
ROLA
TFR A,B
SEX
ADDD OYV,X
STD OYV,X
RTS
*
*KILL A CIRCLE
*X=OBJECT
CIRKIL LDA PCFLG
BNE CIRKX DONT BLOW IF PLAYER HITS YOU
JSR KILOFP KILL, OFF OBJ; KILL PROC
LDU OFREE
LDD ,U GET OBJ BACK
STD OFREE
MAKP CIRKP CIRCLE KILL PROC
STU PD,X
LDD #CIRP1
STD OPICT,U
DEC CIRCNT
LDD #$0210 SCORE 1K
JSR SCORE
LDD #CRKSND
JMP SNDLD
CIRKX RTS
*
*CIRCLE KILL PROCESS BUBBLE BURST
*PD=OBJ.
CIRKP LDD #$FFAA
STD PD4,U COLORS..
LDA #7
STA PD6,U COUNT
CIRKKV EQU *
CIRKPL LDX PD,U
LDY OPICT,X
LDD OBJX,X
JSR PCTOFF
LEAY 4,Y
STY OPICT,X
DEC PD6,U
BEQ CIRKPX
LDA PD5,U
STA XTEMP2
LDD OBJX,X
JSR MPCTON
NAP 2,CIRKPL
CIRKPX EQU *
LDD OBJX,X DISPLAY 1000 MESSAGE
ADDD #$0105
STD OBJX,X
LDA #30
STA PD2,U
LDD P1KD
STD OPICT,X
CIRKX1 LDX PD,U
LDA PD4,U
STA XTEMP2 COLOR
LDY OPICT,X
LDD OBJX,X
JSR MPCTON
DEC PD2,U
BEQ CIRKX2
NAP 2,CIRKX1
CIRKX2 JSR PCTOFF
LDD OFREE DUMP
STD ,X
STX OFREE
JMP SUCIDE CROAK NOW PLEASE!!
*
*DROP OFF AN ENFORCER
*X=CIRCLE OBJECT
ENFDRP PSHS X,Y,D,U
TFR X,Y
MKPROB ENFRCE,ENGP1,ENFKIL
BEQ ENFDX NONE LEFT
LDA OX16,Y
LDB OY16,Y
STA OX16,X
STB OY16,X
STD OBJX,X
LDA ENSTIM
JSR RMAX
STA PD6,U SHOT TIMER
STX OPTR LINK EM IN
LDD #ENDSND
JSR SNDLD
INC ENFCNT
ENFDX PULS X,Y,D,U,PC
*
*ENFORCER PROCESS
*PD=OBJECT,PD6=SHOT TIMER, PD7=UPDATE TIMER
*
ENFR0 LDX PD,U GROW UP
LDD OPICT,X
ADDD #4
CMPD #ENFP0
BHS ENFR10 ALL GROWN UP
STD OPICT,X
ENFRCE NAP 8,ENFR0
*GO GIT IM
ENFR10 STD OPICT,X SAVE THE PICT
JSR ENFNV GET A VELOCITY
ENFR1 LDX PD,U
DEC PD7,U
BNE ENFR1A
JSR ENFNV
ENFR1A DEC PD6,U
BNE ENFR1B
JSR ENFSHT TAKE A SHOT AT THE JAGOFF
ENFR1B NAP 3,ENFR1
*
*GET A NEW ENFORCER VELOCITY
*PD7=UPDATE TIMER, X=OBJ
*
ENFNV JSR RAND16
ANDA #$1F
STA PD7,U
CLRA
ASRB
ASRB
ASRB
ADDB PX
CMPB #XMIN
BHS ENFNV1
LDB #XMIN
ENFNV1 CMPA #XMAX
BLS ENFNV4
CMPB #XMAX+$40
BHS ENFNV2
LDB #XMAX
BRA ENFNV4
ENFNV2 LDB #XMIN
ENFNV4 SUBB OX16,X
SBCA #0 GET THE SIGN GUYS
ASLB
ROLA
STD OXV,X
CLRA
LDB HSEED
ASRB
ASRB
ASRB
ADDB PX+1
CMPB #YMAX
BLS ENFNV5
LDB #YMAX
ENFNV5 CMPB #YMIN
BHS ENFNV7
CMPB #YMIN>>1
BHS ENFNV6
LDB #YMAX
BRA ENFNV7
ENFNV6 LDB #YMIN
ENFNV7 SUBB OY16,X
SBCA #0 GET THE SIGN
ASLB
ROLA
STD OYV,X
RTS
*
*ENFORCER SHOOT
*X=OBJ
ENFSHT PSHS U,X
TFR X,Y
LDA ENSTIM SHOT TIMER
JSR RMAX
STA PD6,U
LDA SPKCNT TOO MANY??
CMPA #20
BHS ENFSX
LDA OVCNT NO TIME LEFT??
CMPA #17
BHS ENFSX
MKPROB SPARK,SPKP0,SPKIL
BEQ ENFSX NONE LEFT
INC SPKCNT
LDD OBJX,Y
STA OX16,X
STB OY16,X
STD OBJX,X
LDB SEED
ANDB #$1F
ADDB #-$10
LDA PX
CMPA #XMIN+$10
BHS ENFS2
CLRB
ENFS2 ADDB PX
CLRA
SUBB OBJX,X
SBCA #0 GET SIGN
ASLB
ROLA
ASLB
ROLA
STD OXV,X
LDB LSEED
ANDB #$1F
ADDB #-$10
ADDB PX+1
CLRA
SUBB OBJY,X
SBCA #0
ASLB
ROLA
ASLB
ROLA
STD OYV,X
LDB LSEED
ANDB #$1F
ADDB #-$10
SEX
STD PD2,U X ACC
LDB HSEED
ANDB #$1F
ADDB #-$10
SEX
STD PD4,U Y ACC
STX OPTR
LDA HSEED
ANDA #$F
ADDA #$14
STA PD7,U LIFETIME
LDD #ENFSND
JSR SNDLD
ENFSX PULS U,X,PC
*
*KILL AN ENFORCER
*X=OBJECT
ENFKIL LDA PCFLG
BNE ENFKX
JSR KILOFP
LDX OFREE
LDD ,X
STD OFREE GET OBJ BACK
JSR EXST
LDD OFREE
STD ,X
STX OFREE FREE HIM
DEC ENFCNT
LDD #$0115
JSR SCORE
LDD #ENKSND
JMP SNDLD
ENFKX RTS
*
*SPARK PROCESS
*PD=OBJ,PD2=X ACC,PD4=Y ACC
*PD7=LIFE
SPARK LDX PD,U
LDD OPICT,X
ADDD #4
CMPD #SPKP3
BLS SPK1
LDD #SPKP0
SPK1 STD OPICT,X
LDD OXV,X
ADDD PD2,U
STD OXV,X
LDD OYV,X
ADDD PD4,U
STD OYV,X
DEC PD7,U
BEQ SPKDIE
NAP 4,SPARK
SPKDIE JSR KILLOF
DEC SPKCNT
JMP SUCIDE
*
*SPARK KILL
*X=OBJ
SPKIL LDA PCFLG
BNE SPKX
JSR KILOFP
DEC SPKCNT
LDD #$0025
JSR SCORE
LDD #SPKSND
JMP SNDLD
SPKX RTS
*CIRCLES
CIRP0 FCB 8,15
FDB CIRD0
CIRP1 FCB 8,15
FDB CIRD1
CIRP2 FCB 8,15
FDB CIRD2
CIRP3 FCB 8,15
FDB CIRD3
CIRP4 FCB 8,15
FDB CIRD4
CIRP5 FCB 8,15
FDB CIRD5
CIRP6 FCB 8,15
FDB CIRD6
CIRP7 FCB 8,15
FDB CIRD7
IFC &A,NOL
OPT NOL
ENDIF
CIRD0 EQU *
FDB $0000,$0000,$0000,$0000
FDB $0000,$0000,$0000,$0000
FDB $0000,$0000,$0000,$0000
FDB $0000,$0000,$0000,$0000
FDB $0000,$0000,$0000,$0000
FDB $0000,$0000,$0000,$0000
FDB $0000,$0000,$0000,$0000
FDB $0000,$000F,$0000,$0000
FDB $0000,$0000,$0000,$0000
FDB $0000,$0000,$0000,$0000
FDB $0000,$0000,$0000,$0000
FDB $0000,$0000,$0000,$0000
FDB $0000,$0000,$0000,$0000
FDB $0000,$0000,$0000,$0000
FDB $0000,$0000,$0000,$0000
CIRD1 EQU *
FDB $0000,$0000,$0000,$0000
FDB $0000,$0000,$0000,$0000
FDB $0000,$0000,$0000,$0000
FDB $0000,$0000,$0000,$0000
FDB $0000,$0000,$0000,$0000
FDB $0000,$0000,$0000,$0000
FDB $0000,$000F,$0000,$0000
FDB $0000,$00FF,$F000,$0000
FDB $0000,$000F,$0000,$0000
FDB $0000,$0000,$0000,$0000
FDB $0000,$0000,$0000,$0000
FDB $0000,$0000,$0000,$0000
FDB $0000,$0000,$0000,$0000
FDB $0000,$0000,$0000,$0000
FDB $0000,$0000,$0000,$0000
CIRD2 EQU *
FDB $0000,$0000,$0000,$0000
FDB $0000,$0000,$0000,$0000
FDB $0000,$0000,$0000,$0000
FDB $0000,$0000,$0000,$0000
FDB $0000,$0000,$0000,$0000
FDB $0000,$00FF,$F000,$0000
FDB $0000,$0FFF,$FF00,$0000
FDB $0000,$0FF0,$FF00,$0000
FDB $0000,$0FFF,$FF00,$0000
FDB $0000,$00FF,$F000,$0000
FDB $0000,$0000,$0000,$0000
FDB $0000,$0000,$0000,$0000
FDB $0000,$0000,$0000,$0000
FDB $0000,$0000,$0000,$0000
FDB $0000,$0000,$0000,$0000
CIRD3 EQU *
FDB $0000,$0000,$0000,$0000
FDB $0000,$0000,$0000,$0000
FDB $0000,$0000,$0000,$0000
FDB $0000,$0000,$0000,$0000
FDB $0000,$00FF,$F000,$0000
FDB $0000,$0FFF,$FF00,$0000
FDB $0000,$FFF0,$FFF0,$0000
FDB $0000,$FF00,$0FF0,$0000
FDB $0000,$FFF0,$FFF0,$0000
FDB $0000,$0FFF,$FF00,$0000
FDB $0000,$00FF,$F000,$0000
FDB $0000,$0000,$0000,$0000
FDB $0000,$0000,$0000,$0000
FDB $0000,$0000,$0000,$0000
FDB $0000,$0000,$0000,$0000
CIRD4 EQU *
FDB $0000,$0000,$0000,$0000
FDB $0000,$0000,$0000,$0000
FDB $0000,$0000,$0000,$0000
FDB $0000,$0FFF,$FF00,$0000
FDB $0000,$FFFF,$FFF0,$0000
FDB $000F,$FF00,$0FFF,$0000
FDB $000F,$F000,$00FF,$0000
FDB $000F,$F000,$00FF,$0000
FDB $000F,$F000,$00FF,$0000
FDB $000F,$FF00,$0FFF,$0000
FDB $0000,$FFFF,$FFF0,$0000
FDB $0000,$0FFF,$FF00,$0000
FDB $0000,$0000,$0000,$0000
FDB $0000,$0000,$0000,$0000
FDB $0000,$0000,$0000,$0000
CIRD5 EQU *
FDB $0000,$0000,$0000,$0000
FDB $0000,$0000,$0000,$0000
FDB $0000,$0FFF,$FF00,$0000
FDB $000F,$FFFF,$FFFF,$0000
FDB $000F,$F000,$00FF,$0000
FDB $00FF,$0000,$000F,$F000
FDB $00FF,$0000,$000F,$F000
FDB $00FF,$0000,$000F,$F000
FDB $00FF,$0000,$000F,$F000
FDB $00FF,$0000,$000F,$F000
FDB $000F,$F000,$00FF,$0000
FDB $000F,$FFFF,$FFFF,$0000
FDB $0000,$0FFF,$FF00,$0000
FDB $0000,$0000,$0000,$0000
FDB $0000,$0000,$0000,$0000
CIRD6 EQU *
FDB $0000,$0000,$0000,$0000
FDB $0000,$00FF,$F000,$0000
FDB $0000,$FFFF,$FFF0,$0000
FDB $0000,$0000,$0000,$0000
FDB $00F0,$0000,$0000,$F000
FDB $00F0,$0000,$0000,$F000
FDB $0FF0,$0000,$0000,$FF00
FDB $0FF0,$0000,$0000,$FF00
FDB $0FF0,$0000,$0000,$FF00
FDB $00F0,$0000,$0000,$F000
FDB $00F0,$0000,$0000,$F000
FDB $0000,$0000,$0000,$0000
FDB $0000,$FFFF,$FFF0,$0000
FDB $0000,$00FF,$F000,$0000
FDB $0000,$0000,$0000,$0000
CIRD7 EQU *
FDB $0000,$000F,$0000,$0000
FDB $0000,$00FF,$F000,$0000
FDB $0000,$0000,$0000,$0000
FDB $0000,$0000,$0000,$0000
FDB $0000,$0000,$0000,$0000
FDB $0000,$0000,$0000,$0000
FDB $0F00,$0000,$0000,$0F00
FDB $FF00,$0000,$0000,$0FF0
FDB $0F00,$0000,$0000,$0F00
FDB $0000,$0000,$0000,$0000
FDB $0000,$0000,$0000,$0000
FDB $0000,$0000,$0000,$0000
FDB $0000,$0000,$0000,$0000
FDB $0000,$00FF,$F000,$0000
FDB $0000,$000F,$0000,$0000
*ENFORCER PICTS
ENGP1 FCB 5,11
FDB ENGD1
ENGP2 FCB 5,11
FDB ENGD2
ENGP3 FCB 5,11
FDB ENGD3
ENGP4 FCB 5,11
FDB ENGD4
ENGP5 FCB 5,11
FDB ENGD5
ENFP0 FCB 5,11
FDB ENFD0
ENFD0 FCB $00,$00,$80,$00,$00
FCB $00,$08,$88,$00,$00
FCB $00,$8A,$AA,$80,$00
FCB $08,$FF,$FF,$F8,$00
FCB $00,$08,$88,$00,$00
FCB $90,$88,$78,$80,$90
FCB $09,$97,$77,$99,$00
FCB $90,$77,$77,$70,$90
FCB $00,$00,$80,$00,$00
FCB $00,$DD,$DD,$D0,$00
FCB $0D,$DD,$DD,$DD,$00
ENGD1 EQU *
FCB $00,$00,$00,$00,$00
FCB $00,$00,$00,$00,$00
FCB $00,$00,$00,$00,$00
FCB $00,$00,$00,$00,$00
FCB $00,$00,$80,$00,$00
FCB $00,$08,$F8,$00,$00
FCB $00,$00,$70,$00,$00
FCB $00,$00,$D0,$00,$00
FCB $00,$00,$00,$00,$00
FCB $00,$00,$00,$00,$00
FCB $00,$00,$00,$00,$00
ENGD2 EQU *
FCB $00,$00,$00,$00,$00
FCB $00,$00,$00,$00,$00
FCB $00,$00,$00,$00,$00
FCB $00,$00,$80,$00,$00
FCB $00,$08,$F8,$00,$00
FCB $00,$00,$80,$00,$00
FCB $00,$09,$79,$00,$00
FCB $00,$00,$D0,$00,$00
FCB $00,$00,$00,$00,$00
FCB $00,$00,$00,$00,$00
FCB $00,$00,$00,$00,$00
ENGD3 EQU *
FCB $00,$00,$00,$00,$00
FCB $00,$00,$00,$00,$00
FCB $00,$00,$00,$00,$00
FCB $00,$00,$88,$00,$00
FCB $00,$08,$FF,$80,$00
FCB $00,$00,$88,$00,$00
FCB $00,$09,$77,$90,$00
FCB $00,$00,$77,$00,$00
FCB $00,$00,$DD,$00,$00
FCB $00,$00,$00,$00,$00
FCB $00,$00,$00,$00,$00
ENGD4 EQU *
FCB $00,$00,$00,$00,$00
FCB $00,$00,$80,$00,$00
FCB $00,$08,$A8,$00,$00
FCB $00,$8F,$FF,$80,$00
FCB $00,$00,$80,$00,$00
FCB $00,$08,$78,$00,$00
FCB $09,$97,$77,$99,$00
FCB $00,$07,$77,$00,$00
FCB $00,$00,$80,$00,$00
FCB $00,$0D,$DD,$00,$00
FCB $00,$00,$00,$00,$00
ENGD5 EQU *
FCB $00,$00,$00,$00,$00
FCB $00,$00,$88,$00,$00
FCB $00,$08,$AA,$80,$00
FCB $00,$8F,$FF,$F8,$00
FCB $00,$00,$88,$00,$00
FCB $00,$98,$88,$89,$00
FCB $00,$09,$77,$90,$00
FCB $00,$97,$77,$79,$00
FCB $00,$00,$88,$00,$00
FCB $00,$0D,$DD,$D0,$00
FCB $00,$00,$00,$00,$00
*SPARK PICTS
SPKP0 FCB 4,7
FDB SPKD0
SPKP1 FCB 4,7
FDB SPKD1
SPKP2 FCB 4,7
FDB SPKD2
SPKP3 FCB 4,7
FDB SPKD3
SPKD0 EQU *
FDB $000B,$0000
FDB $000B,$0000
FDB $000B,$0000
FDB $FFFB,$FFF0
FDB $000B,$0000
FDB $000B,$0000
FDB $000B,$0000
SPKD1 EQU *
FDB $0000,$0000
FDB $0F00,$0B00
FDB $00F0,$B000
FDB $000B,$0000
FDB $00B0,$F000
FDB $0B00,$0F00
FDB $0000,$0000
SPKD2 EQU *
FDB $000F,$0000
FDB $000F,$0000
FDB $000F,$0000
FDB $BBBB,$BBB0
FDB $000F,$0000
FDB $000F,$0000
FDB $000F,$0000
SPKD3 EQU *
FDB $0000,$0000
FDB $0B00,$0F00
FDB $00B0,$F000
FDB $000B,$0000
FDB $00F0,$B000
FDB $0F00,$0B00
FDB $0000,$0000
END