The intended path is A -> B -> C -> D, but the event vanishes at C because it is never forwarded onward.
sst --interactive-start unexpectedDisappear.py
-or-
./doit unexpectedDisappear
This approach depends on knowing when and what node originates the event.
p A # We see the event has been setup
run 2ns # We need to wait 2ns before we can observe that component B has received it
p B # Component B has received it
run 1ns # We take the next step
p C # Component C has received it
run 1ns # We take the next step
p D # We expect D to have received it, but it has not!
Let's now run this and observe the output from the SST debugger:
Entering interactive mode at time 0
Interactive start at 0
> p A
A (SST::Component)
component_state_ = 3 (SST::BaseComponent::ComponentState)
my_info_ ()
my_info_ (SST::ComponentInfo*)
name = A (std::string)
valid = 1 (bool)
value = 0 (int)
visited = 1 (int)
> run 2ns
Entering interactive mode at time 2000
Ran clock for 2000 sim cycles
> p B
B (SST::Component)
component_state_ = 3 (SST::BaseComponent::ComponentState)
my_info_ ()
my_info_ (SST::ComponentInfo*)
name = B (std::string)
valid = 1 (bool)
value = 0 (int)
visited = 1 (int)
> run 1ns
Entering interactive mode at time 3000
Ran clock for 1000 sim cycles
> p C
C (SST::Component)
component_state_ = 3 (SST::BaseComponent::ComponentState)
my_info_ ()
my_info_ (SST::ComponentInfo*)
name = C (std::string)
valid = 1 (bool)
value = 0 (int)
visited = 1 (int)
> run 1ns
Entering interactive mode at time 4000
Ran clock for 1000 sim cycles
> p D
D (SST::Component)
component_state_ = 3 (SST::BaseComponent::ComponentState)
my_info_ ()
my_info_ (SST::ComponentInfo*)
name = D (std::string)
valid = 1 (bool)
value = 0 (int)
visited = 0 (int)
[TODO]
Note: This would depend on knowing the expected path of the event.
[TODO]
