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Refactor vector index scripts and enhance ArcadeDB integration
- Updated `run_11_vector_index_build_matrix.sh` to use a smaller dataset and reduced resource limits for testing.
- Modified `run_12_vector_search_matrix.sh` to replace overquery factors with ef_search values for improved clarity and consistency.
- Adjusted `summarize_12_vector_search_matrix.sh` to reflect changes in search parameters and updated documentation accordingly.
- Enhanced `arcadedb_embedded/core.py` and `arcadedb_embedded/vector.py` to improve handling of PRODUCT quantization and ef_search parameters.
- Updated tests in `test_vector.py` to validate new ef_search functionality and ensure proper error handling for invalid inputs.
- Increased test coverage by adding scenarios for PRODUCT quantization requirements and ef_search validation.
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Native Python bindings for ArcadeDB - the multi-model database that supports Graph, Document, Key/Value, Search Engine, Time Series, and Vector models.
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**Status**: ✅ Production Ready | **Tests**: 279 Passed Across 27 Test Files | **Platforms**: 4 Supported
-`pq_clusters` (int | None): PQ clusters per subspace (K). Requires
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`quantization="PRODUCT"`. In current ArcadeDB engine builds, this should not exceed
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the number of indexed vectors available for PQ training in a bucket.
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-`pq_center_globally` (bool | None): PQ global centering flag. Requires `quantization="PRODUCT"`.
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-`pq_training_limit` (int | None): PQ training sample cap. Requires `quantization="PRODUCT"`.
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-`build_graph_now` (bool): If `True` (default), eagerly builds/loads the vector graph immediately after index creation. Set to `False` to defer graph preparation to first query.
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