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queue_scheduler.go
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131 lines (102 loc) · 2.13 KB
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package worker
import "slices"
type taskQueue struct {
name string
weight int
remaining int
tasks *priorityQueue[*Task]
}
type queueScheduler struct {
queues map[string]*taskQueue
order []string
total int
cursor int
}
func newQueueScheduler() *queueScheduler {
return &queueScheduler{
queues: map[string]*taskQueue{},
order: []string{},
}
}
func (s *queueScheduler) Len() int {
return s.total
}
func (s *queueScheduler) Push(task *Task, weight int) {
if task == nil {
return
}
queue := normalizeQueueName(task.Queue)
task.Queue = queue
weight = normalizeQueueWeight(weight)
queueState, ok := s.queues[queue]
if !ok {
queueState = &taskQueue{
name: queue,
weight: weight,
tasks: newTaskHeap(),
}
s.queues[queue] = queueState
s.order = append(s.order, queue)
slices.Sort(s.order)
} else if weight > 0 {
queueState.weight = weight
}
queueState.tasks.Push(task)
s.total++
}
func (s *queueScheduler) Pop() (*Task, bool) {
if s.total == 0 || len(s.order) == 0 {
return nil, false
}
attempts := 0
for attempts < len(s.order) {
if s.cursor >= len(s.order) {
s.cursor = 0
}
queueState := s.queues[s.order[s.cursor]]
if queueState == nil || queueState.tasks.Len() == 0 {
if queueState != nil {
queueState.remaining = 0
}
s.cursor++
attempts++
continue
}
if queueState.remaining <= 0 {
queueState.remaining = normalizeQueueWeight(queueState.weight)
}
task, ok := queueState.tasks.Pop()
if !ok {
queueState.remaining = 0
s.cursor++
attempts++
continue
}
s.total--
queueState.remaining--
if queueState.remaining <= 0 {
s.cursor++
}
return task, true
}
return nil, false
}
func (s *queueScheduler) Remove(task *Task) (*Task, bool) {
if task == nil || task.index < 0 {
return nil, false
}
queue := normalizeQueueName(task.Queue)
queueState, ok := s.queues[queue]
if !ok || queueState.tasks.Len() == 0 {
return nil, false
}
removed, ok := queueState.tasks.Remove(task.index)
if !ok {
return nil, false
}
s.total--
if queueState.tasks.Len() == 0 {
queueState.remaining = 0
}
return removed, true
}