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Copy file name to clipboardExpand all lines: .machine_readable/6a2/STATE.a2ml
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[project-context]
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name = "game-server-admin"
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purpose = "Universal game server probe, configuration management, and administration via Gossamer webview + VeriSimDB backing store. Extracts config into A2ML format with full provenance tracking."
Copy file name to clipboardExpand all lines: EXPLAINME.adoc
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**Caveat:** "Any" means any game with a known `.a2ml` profile -- unknown games get best-effort fingerprinting but no structured config extraction. Lua table parsing handles nested tables up to 8 levels deep (bracket-quoted keys, block comments, `local` prefixes) -- covers DST, Garry's Mod, and Factorio configs. VeriSimDB normaliser now uses a real `StorageRegenerator` with OctadStore-backed cross-modal regeneration (Document/Semantic/Graph/Vector transformations, cosine drift measurement).
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The FFI layer exports 22 C ABI functions via comptime linker hints, verified against both libgossamer.so (Gossamer webview) and the Ephapax compiler.
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A dedicated VeriSimDB instance (port 8090) stores server octads; a second instance (port 8091) holds game save backup metadata.
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Integration is validated by an 8-test e2e suite against live VeriSimDB and a 25-check Gossamer chain test (23 pass, 2 expected Ephapax parser gaps).
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[cols="1,2"]
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|===
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| Path | Proves
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| `src/interface/ffi/src/probe.zig` | Protocol fingerprinting and game detection
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| `src/interface/ffi/src/config_extract.zig` | Config fetching via SSH, container exec, or RCON
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