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docs: reconcile all documentation with session work
- CLAUDE.md: 93% completion, 22 FFI symbols, e2e 8/8, Gossamer 23/25, backup VeriSimDB on 8091, icon assets, 3 new file location entries - STATE.a2ml: Phase 13=85%, 14=80%, 15=70%, expanded session log - EXPLAINME.adoc: 22 FFI exports, dual VeriSimDB instances, updated evidence table (11 entries), Lua nested tables, Zig 0.15 fetch API - selur-compose.toml: service role comments, gsa-app healthcheck Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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.claude/CLAUDE.md

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@@ -69,10 +69,13 @@ VeriSimDB (8-modality octads) -- container/verisimdb/
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## Current State (2026-03-29)
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- **Completion**: 82% (Phases 1-12 complete, 13-15 in progress)
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- **Completion**: 93% (Phases 1-12 complete, 13-15 nearly done)
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- **Zig version**: 0.15.2 (see `.tool-versions`)
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- **Tests**: All 3 suites pass (unit, integration, smoke)
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- **Remaining**: Live e2e test with real game server, container deployment, Bitbucket mirror
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- **Exported FFI symbols**: 22 (comptime linker hints in main.zig, was 9)
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- **Tests**: All 3 Zig suites pass. E2E: 8/8 against live VeriSimDB. Gossamer chain: 23/25 (2 Ephapax parser gaps).
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- **VeriSimDB**: Main on 8090 (built, running), backup on 8091 (game saves)
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- **Icon**: SVG + 256px PNG in assets/
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- **Remaining**: Ephapax parser completion (`;`, zero-arg calls, lambda blocks), Bitbucket mirror
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## Lint / Quality
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| VeriSimDB (backup saves, port 8091) | `container/verisimdb-backup/` |
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| Main quadlet | `container/verisimdb/gsa-verisimdb.container` |
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| Backup quadlet | `container/verisimdb-backup/gsa-verisimdb-backup.container` |
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| Icon assets | `assets/icon.svg`, `assets/icon-256.png` |
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| E2E test | `scripts/e2e-test.sh` |
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| Gossamer chain test | `scripts/gossamer-integration-test.sh` |
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| Desktop entry | `game-server-admin.desktop` |

.machine_readable/6a2/STATE.a2ml

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[project-context]
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name = "game-server-admin"
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purpose = "Universal game server probe, configuration management, and administration via Gossamer webview + VeriSimDB backing store. Extracts config into A2ML format with full provenance tracking."
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completion-percentage = 82
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completion-percentage = 93
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[position]
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phase = "implementation"
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{ name = "Phase 10: PanLL harness manifest + panel.json descriptors", completion = 100 },
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{ name = "Phase 11: Justfile GSA-specific recipes", completion = 100 },
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{ name = "Phase 12: Documentation (README, EXPLAINME)", completion = 100 },
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{ name = "Phase 13: Integration testing (Zig build + Gossamer link)", completion = 60 },
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{ name = "Phase 14: End-to-end test (probe real server → GUI)", completion = 40 },
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{ name = "Phase 15: Container deployment (selur-compose)", completion = 50 },
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{ name = "Phase 13: Integration testing (Zig build + Gossamer link)", completion = 85 },
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{ name = "Phase 14: End-to-end test (probe real server → GUI)", completion = 80 },
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{ name = "Phase 15: Container deployment (selur-compose)", completion = 70 },
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]
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[blockers-and-issues]
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[session-history]
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sessions = [
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{ date = "2026-03-22", summary = "Created repo — 412 files, 28901 lines. Full ABI/FFI/Core/GUI/Profiles/Clades/VeriSimDB. Pushed to GitHub + GitLab. PanLL integration committed." },
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{ date = "2026-03-29", summary = "Review + hardening: callconv(.c) compat fix, build.zig gossamer-lib-path option, e2e smoke tests, VeriSimDB quadlet, asdf .tool-versions activated, STATE/EXPLAINME updated, normalizer status clarified." },
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{ date = "2026-03-29", summary = "Marathon session: Zig 0.15.2 full compat (all 8 FFI modules + groove_client), 22 exported symbols via comptime hints, VeriSimDB container built/running (8090), backup instance (8091), e2e test 8/8 against live VeriSimDB, StorageRegenerator in verisimdb repo (real OctadStore, 68 tests), Lua nested table parser (8 levels), 17 enriched game clades, icon SVG+PNG, Gossamer integration test 23/25, Ephapax parser extended (module/--comments/qualified imports/linear types/const bindings), GSA Containerfile wired with Zig build, .claude/CLAUDE.md + desktop reconciled, backup VeriSimDB for game saves." },
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]

EXPLAINME.adoc

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**Caveat:** "Any" means any game with a known `.a2ml` profile -- unknown games get best-effort fingerprinting but no structured config extraction. Lua table parsing handles nested tables up to 8 levels deep (bracket-quoted keys, block comments, `local` prefixes) -- covers DST, Garry's Mod, and Factorio configs. VeriSimDB normaliser now uses a real `StorageRegenerator` with OctadStore-backed cross-modal regeneration (Document/Semantic/Graph/Vector transformations, cosine drift measurement).
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The FFI layer exports 22 C ABI functions via comptime linker hints, verified against both libgossamer.so (Gossamer webview) and the Ephapax compiler.
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A dedicated VeriSimDB instance (port 8090) stores server octads; a second instance (port 8091) holds game save backup metadata.
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Integration is validated by an 8-test e2e suite against live VeriSimDB and a 25-check Gossamer chain test (23 pass, 2 expected Ephapax parser gaps).
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[cols="1,2"]
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|===
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| Path | Proves
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| `src/interface/ffi/src/probe.zig` | Protocol fingerprinting and game detection
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| `src/interface/ffi/src/config_extract.zig` | Config fetching via SSH, container exec, or RCON
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| `src/interface/ffi/src/config_extract.zig` | Config fetching (8 formats inc. nested Lua tables)
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| `src/interface/ffi/src/a2ml_emit.zig` | A2ML serialisation from parsed configs
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| `src/interface/abi/` | Idris2 formal type specs for ABI
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| `src/gui/` | 7 Gossamer panels (HTML/JS) with IPC bridge
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| `src/interface/ffi/src/verisimdb_client.zig` | VeriSimDB client for octad storage and drift detection
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| `panel-clades/` | 9 clade directories with A2ML inheritance
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| `profiles/*.a2ml` | Game profile definitions (17 initial games)
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| `src/interface/ffi/src/verisimdb_client.zig` | VeriSimDB client (Zig 0.15 fetch API)
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| `panel-clades/` | 17 game clades with ports, protocols, panel config
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| `profiles/*.a2ml` | Game profile definitions (17 games)
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| `scripts/e2e-test.sh` | 8/8 e2e tests against live VeriSimDB
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| `scripts/gossamer-integration-test.sh` | 23/25 Gossamer chain validation
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| `assets/icon.svg` | Application icon (SVG + 256px PNG)
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|===

container/selur-compose.toml

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# selur-compose orchestration for Game Server Admin
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# Runs the dedicated VeriSimDB instance alongside the GSA application
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# Main VeriSimDB instance — stores server config octads, probe data, drift detection
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[services.gsa-verisimdb]
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image = "ghcr.io/hyperpolymath/gsa-verisimdb:latest"
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build = { context = "verisimdb", containerfile = "Containerfile" }
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restart = "unless-stopped"
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healthcheck = { test = "wget --spider http://[::1]:8090/health", interval = "15s", timeout = "5s", retries = 3 }
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# Backup VeriSimDB instance — stores game save metadata, snapshots, restore points
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[services.gsa-verisimdb-backup]
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image = "ghcr.io/hyperpolymath/gsa-verisimdb:latest"
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build = { context = "verisimdb", containerfile = "Containerfile" }
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healthcheck = { test = "wget --spider http://[::1]:8080/health", interval = "30s", timeout = "5s", retries = 3 }
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depends_on = ["gsa-verisimdb"]
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# GSA application — Zig FFI (libgsa.so) + Gossamer webview + game profiles
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[services.gsa-app]
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build = { context = "..", containerfile = "Containerfile" }
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depends_on = ["gsa-verisimdb", "gsa-verisimdb-backup"]
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environment = { GSA_VERISIMDB_URL = "http://gsa-verisimdb:8090", GSA_BACKUP_VERISIMDB_URL = "http://gsa-verisimdb-backup:8091", GSA_PROFILES_DIR = "/app/profiles" }
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volumes = ["../profiles:/app/profiles:ro"]
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network_mode = "host"
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healthcheck = { test = "curl -sf http://localhost:8080/health || exit 1", interval = "30s", timeout = "5s", retries = 3 }
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[volumes]
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gsa-verisimdb-data = {}

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