docs(game): Canonical Model — single source of truth (DD-006/008/009/010)#68
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…009/010 baked in) The authoritative ruleset from which the tabletop kit and any future digital edition derive. Reconciles the design corpus into a contradiction-free spec. Owner rulings baked in (this session): - DD-006 named living figures -> archetypes-with-a-nod (Financier-Sovereign, Great-Soul Steward, Warden, Prometheus) - DD-008 scalable weight via modular layers (~2.0 Core -> ~4.5 all layers); philosophy = emergent depth not simulation; corridor above Monopoly, below Grigsby - DD-009 Short/Standard/Extended as scenario presets of one model (length dial) - DD-010 cascade trigger 8 / spill +1 (+2 Extended) / chaining capped once-per-turn Reconciled: Phase 1 = Leontief Production (retires stale "collect"); crisis-draw sampled start-of-turn (closes recovery-spam exploit); canonical boundary count = 9. Open holes flagged: DD-011 (treaty binding), DD-012 (research randomness). Machine-readable data-file manifest defined for the derive-both-surfaces spine. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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…ation budget (#70) Follow-on to #69. Two bookkeeping fixes and one genuinely new proposal for you and Joshua to rule on. ## DD-009 was stale, not open I reported to Jonathan that DD-009 (game length) was the unruled blocker on Phase 1. **That was wrong, and this PR corrects it.** The ruling had already been made — `CANONICAL-MODEL.adoc` landed the three-preset **length dial** in #68, whose title even claims DD-009. The DD entry and tracker just never recorded it. | Preset | Eras | Turns | Time target | |---|---|---|---| | Short — "Skirmish" | 2 | ~5–6 | 60–90 min | | Standard — "Ascent" | 3 | ~9–10 | 120–180 min | | Extended — "Legacy" | 4 | 32 | 4–6 hr, multi-session | The original entry asked "how many turns?" as if one number had to serve every table. Length is a *dial*, like complexity (DD-008). 32 turns was never wrong — it was the *Extended* preset, mislabelled as the only one. **No new decision is taken here**; this is the log catching up with the model. ## The half of the risk that survives The 25–35 min/turn figure (`gameplay-storyboard.adoc:463`) is a **full-weight Industrial** turn. Short targets 60–90 min over ~5–6 turns = **10–15 min/turn**, i.e. a **~2–3× reduction**, expected from Core-only weight plus the leaner-turn levers. **That ~2–3× is assumed, not measured** — the most load-bearing untested number in the design. If the levers only deliver 1.5×, Short lands at 100–140 min and the target is gone. So: *time a Core-weight turn first, before balance, before content.* Now flagged in DD-009 and WAY-FORWARD. ## Contradiction fixed WAY-FORWARD said Short = "2 eras / **~12 turns**"; CANONICAL-MODEL says "**~5–6**". Canonical is the declared single source of truth, so it wins. Phase 0 also marked DONE — its bullets were pending recommendations that #68/#69 have since executed. ## DD-014 — The Information Budget (OPEN, ruling pending) The one new idea, deliberately logged as **proposed, not decided**. Hidden information is a *budget*, not a free good. DD-013 spent most of it on characters (hidden aspects + private objective). So DD-011 ("agreements public or private?") and DD-012 ("research public or private?") should lean **public** — each further hidden layer is charged to the same account. Bayes–Nash needs *both*: enough hidden information to make types uncertain, and enough public information to update from. Hide everything and an opponent watching you defect cannot tell _thin-skinned_ from _research failed_ from _private objective paid_. Priors never move; inference becomes guesswork. **More hidden information does not mean more Bayes–Nash — past a point it means less.** `player-roles.adoc` §8 already says hidden aspects must create *inference, not confusion*; DD-014 generalises that from characters to the whole design. If adopted, it **constrains** DD-011/DD-012 rather than resolving them — binding duration, defection penalty, and randomness model all stay open. Also logged: **do private objectives (DD-006) and eXperiment (DD-012) collapse into one subsystem?** Both are hidden, asymmetric-payoff machinery existing to obscure your payoff function. Unresolved — worth settling before either is drafted in Phase 1. ## Verification Installed `asciidoctor` (it was missing, which is why #69 shipped without a render check) and rendered all four docs — **zero warnings**. Confirmed the DD-009 table, DD-014 section, 9 tracker rows, and that the WAY-FORWARD NOTE renders as a real admonition without swallowing the following bullet. This also retroactively validates the #69 files. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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Adds
docs/game-design/CANONICAL-MODEL.adoc— the single source of truth for the rules, from which the tabletop kit and any future digital edition both derive. Follows the Way-Forward plan (#67).What it does
Reconciles the whole
docs/game-design/corpus into one contradiction-free spec, baking in the design rulings we made this session:Reconciliations (supersedes stale corpus text)
Still open (flagged, not settled)
data/*.a2ml) for the derive-both-surfaces spine — to be authored in Phase 1.Left un-armed for your review — it's foundational and two decisions remain open.
🤖 Generated with Claude Code