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11.1 Phong 模型 | Shadertoy中文教程
在本系列教程的第 6 部分中,我们学习了如何使用漫反射(Lambertian reflection)为 3D 对象着色。到目前为止,我们一直在使用这个光照模型,但这个模型有点受限。
https://shadertoy.peakcoder.com/phong/multi-lights
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