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main.py
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180 lines (148 loc) · 4.61 KB
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import pgzrun
from random import randint
WIDTH = 1000
HEIGHT = 600
player = Actor("player_idle")
zombie = Actor("zombie_walk1")
player.pos = 40,HEIGHT-70
level = 0
box_enemies = []
walk = True
dead = False
won = False
created = False
background = {
0 : ["maxresdefault",15,40,HEIGHT-70],
1 : ["mountain_back",80, 40 , HEIGHT - 120 ],
2 : ["desertcity",15,40,HEIGHT-70],
3 : ["night",15,40,HEIGHT-70]
}
zombie.pos = WIDTH - 100 , background[level][3]
def draw():
global dead,bg
if not won:
if dead:
if_dead()
else:
if_not_dead()
else:
if_won()
def if_dead():
screen.blit(background[level][0],(0,0))
screen.draw.text("You Are Dead !!!",((WIDTH//2-100),HEIGHT//2),fontsize=30, color="white")
def if_not_dead():
screen.blit(background[level][0],(0,0))
player.draw()
zombie.draw()
draw_box_enemy()
def if_won():
screen.blit(background[level][0],(0,0))
screen.draw.text("You Won !!!",((WIDTH//2-100),HEIGHT//2),fontsize=30, color="white")
player.draw()
player.pos = (WIDTH//2)+100,HEIGHT//2
player.image = "player_cheer2"
def update():
global count , bg ,level,dead , won,created
zombie.left -=2
move_box()
check_collision()
if not dead:
if player.bottom >= HEIGHT-background[level][1]:
player.pos = player.x,player.y
else:
gravity_done()
if level == 0:
level_find(0)
elif level == 1:
level_find(1)
elif level == 2:
level_find(2)
elif level == 3:
level_find(3)
if player.left >= WIDTH:
if level < 3:
level +=1
screen.clear()
created = False
player.pos = background[level][2],background[level][3]
zombie.pos = WIDTH , background[level][3]
sounds.maximize_004.play()
else:
screen.clear()
player.pos = WIDTH//2,HEIGHT//2
player.image = "player_cheer2"
won = True
sounds.maximize_004.play()
def level_find(n):
global created,dead
if not created:
num_box(n)
created = True
if zombie.right == 500 :
num_box(n)
if zombie.right <= 0 :
zombie.pos = WIDTH , background[level][3]
created = False
num_box(n)
if zombie.colliderect(player):
dead = True
sounds.minimize_004.play()
def num_box(num):
if num == 0:
create_box_enemy(randint(30,40),randint(200,299))
elif num == 1:
create_box_enemy(randint(30,40),randint(200,299))
create_box_enemy(randint(0,10),randint(300,400))
elif num==2:
create_box_enemy(randint(30,40),randint(200,299))
create_box_enemy(randint(0,10),randint(300,350))
create_box_enemy(randint(20,30),randint(350,400))
elif num == 3:
create_box_enemy(randint(30,40),randint(200,299))
create_box_enemy(randint(0,10),randint(300,350))
create_box_enemy(randint(20,30),randint(350,400))
create_box_enemy(randint(20,30),randint(400,500))
def create_box_enemy(width,height):
bg = ["bluebox","greenbox","redbox","yellowbox"]
enemy = Actor(bg[randint(0,3)])
enemy.draw()
enemy.pos = WIDTH -width , background[level][3]-height
box_enemies.append(enemy)
def draw_box_enemy():
for enemy in box_enemies:
enemy.draw()
def move_box():
for enemy in box_enemies:
enemy.x -=3
def check_collision():
global dead
for enemy in box_enemies:
if player.colliderect(enemy):
dead = True
def gravity_done():
player.vy = 0
GRAVITY = 2
uy = player.vy
player.vy += GRAVITY
player.y += player.vy
def on_key_down(key):
if key == keys.UP:
player.pos=(player.x ,player.y-80)
player.image = "player_jump"
elif key == keys.D:
player.pos=(player.x+50 ,player.y)
walking()
elif key == keys.A:
player.pos=(player.x-50 ,player.y)
walking()
def walking():
global walk
if walk:
player.image = "player_walk1"
sounds.footstep_grass_004.play()
walk = False
else:
player.image = "player_walk2"
sounds.footstep_grass_004.play()
walk = True
pgzrun.go()