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Copy pathlibcod.cfg
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111 lines (108 loc) · 3.6 KB
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// libcod
//
// Load this file in your server.cfg file with the following statement,
// preferably before any other variable definitions:
// exec libcod.cfg
//
// Documentation & source: https://github.com/ibuddieat/zk_libcod
// Unless stated otherwise, all values given here preserve the stock behavior
// of the game.
set con_coloredPrints "0"
set fs_callbacks ""
set fs_gametypes ""
set fs_library ""
set fs_mapScriptDirectories "0"
set fs_replaceStockMaps "0"
set g_brushModelCollisionTweaks "0"
set g_bulletDrop "0"
set g_bulletDropMaxTime "10000"
set g_corpseHit "1"
set g_debugCallbacks "0"
set g_debugEvents "0"
set g_debugStaticModels "0"
set g_droppedWeaponsNeglectBots "0"
set g_forceRate "0"
set g_forceSnaps "0"
set g_logPickup "1"
set g_mantleBlockEnable "1"
set g_noMoverBlockage "0"
set g_playerCollision "1"
set g_playerCollisionEjectDamageAllowed "0"
set g_playerCollisionEjectDuration "300"
set g_playerEject "1"
set g_pointTraceMovement "0"
set g_reservedModels "0"
set g_resetSlide "0"
set g_safePrecache "0"
set g_sendEmtpyOffhandEvents "1"
set g_spawnMapTurrets "1"
set g_spawnMapWeapons "1"
set g_spectateBots "1"
set g_triggerMode "1"
set g_turretMissingTagTerminalError "1"
set jump_bounceEnable "0"
set jump_carryMoverVelocity "0"
set loc_loadLocalizedMods "0"
set logErrors "0"
set logfileRotate "0"
set logfileName "console_mp_server.log" // Should be set before the stock "logfile" dvar is set to a value greater than zero
set logTimestamps "0"
set net_noFragmentationDelay "0"
set scr_json_async_max_jobs "64"
set scr_json_max_load_bytes "8388608" // 8 MB
set scr_json_slow_warn_ms "25"
set scr_turretDamageName "0"
set sv_allowRcon "1"
set sv_authorizeTimeout "5000" // Default: 1200000
set sv_autoAddSnapshotEntities "1"
set sv_botKickMessages "1"
set sv_botReconnectMode "0"
set sv_botUseTriggerUse "0"
set sv_cracked "0"
set sv_disconnectMessages "1"
set sv_downloadMessage ""
set sv_downloadMessageAtMap "1"
set sv_downloadMessageForLegacyClients ""
set sv_downloadNotifications "0"
set sv_downloadRetransmitTimeout "1000"
set sv_fastDownload "0"
set sv_fastDownloadSpeed "8"
set sv_genericServerErrorMessage "1"
set sv_isLookingAtOnDemand "0"
set sv_kickGamestateLimitedClients "1"
set sv_kickMessages "1"
set sv_limitLocalRcon "1"
set sv_logHeartbeats "1"
set sv_logRcon "1"
set sv_maxSnapshotEntities "1024"
set sv_minimizeSysteminfo "0"
set sv_noAuthorize "0"
set sv_proxiesVisibleForTrackers "0"
set sv_proxyAddress_1_0 "0.0.0.0:28960"
set sv_proxyAddress_1_2 "0.0.0.0:28961"
set sv_proxyAddress_1_3 "0.0.0.0:28962"
set sv_proxyAddress_1_3_119 "0.0.0.0:28963"
set sv_proxyEnable_1_0 "0"
set sv_proxyEnable_1_2 "0"
set sv_proxyEnable_1_3 "0"
set sv_proxyEnable_1_3_119 "0"
// sv_proxyForwardAddress_1_0 is set dynamically by default, but can be overriden
// sv_proxyForwardAddress_1_2 is set dynamically by default, but can be overriden
// sv_proxyForwardAddress_1_3 is set dynamically by default, but can be overriden
// sv_proxyForwardAddress_1_3_119 is set dynamically by default, but can be overriden
set sv_proxyQueryCacheRefreshTime "1000"
set sv_proxyTimeout "0"
set sv_reservedConfigstringBufferSize "0"
set sv_timeoutMessages "1"
set sv_updateCursorHints "1"
set sv_verifyIwds "1"
set sv_version "1.3"
set sv_wwwDlDisconnectedMessages "1"
// The following cvars can be changed by setting them in the server startup
// command line. The values shown here are the default values used if not set
// via command line. Changing the values here has no effect!
//set sv_authorizePort "20700"
//set sv_authorizeServer "cod2master.activision.com"
//set sv_masterPort "20710"
//set sv_masterServer "cod2master.activision.com"
//set sv_noMaster "0"