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HLSL: Tabbing fixes for TEXLDP handler
1 parent 6db3104 commit 8687ce1

1 file changed

Lines changed: 5 additions & 5 deletions

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profiles/mojoshader_profile_hlsl.c

Lines changed: 5 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -1703,13 +1703,13 @@ void emit_HLSL_TEXLD(Context *ctx)
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return;
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} // if
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1706-
const char *projsep = "";
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char proj[64] = { '\0' };
1708-
if (ctx->instruction_controls == CONTROL_TEXLDP)
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{
1706+
const char *projsep = "";
1707+
char proj[64] = { '\0' };
1708+
if (ctx->instruction_controls == CONTROL_TEXLDP)
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{
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projsep = " / ";
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make_HLSL_srcarg_string_w(ctx, 0, proj, sizeof (proj));
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} // if
1712+
} // if
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// !!! FIXME: does the d3d bias value map directly to HLSL?
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const char *biassep = "";

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