forked from musescore/MuseScore
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathnotationactioncontroller.h
More file actions
330 lines (265 loc) · 14.2 KB
/
Copy pathnotationactioncontroller.h
File metadata and controls
330 lines (265 loc) · 14.2 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
/*
* SPDX-License-Identifier: GPL-3.0-only
* MuseScore-Studio-CLA-applies
*
* MuseScore Studio
* Music Composition & Notation
*
* Copyright (C) 2025 MuseScore Limited and others
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 3 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include "../inotationcommandscontroller.h"
#include "async/asyncable.h"
#include "actions/actionable.h"
#include "actions/actiontypes.h"
#include "rcommand/commandable.h"
#include "modularity/ioc.h"
#include "interactive/iinteractive.h"
#include "actions/iactionsdispatcher.h"
#include "rcommand/icommandsstate.h"
#include "rcommand/icommanddispatcher.h"
#include "ui/inavigationcontroller.h"
#include "ui/iuiactionsregister.h"
#include "context/iglobalcontext.h"
#include "context/iuicontextresolver.h"
#include "playback/iplaybackcontroller.h"
#include "engraving/iengravingconfiguration.h"
#include "notation/inotationconfiguration.h"
#include "notation/inotation.h"
namespace mu::notation {
class NotationActionController : public INotationCommandsController, public muse::actions::Actionable, public muse::rcommand::Commandable,
public muse::async::Asyncable, public muse::Contextable
{
muse::GlobalInject<INotationConfiguration> configuration;
muse::GlobalInject<engraving::IEngravingConfiguration> engravingConfiguration;
muse::ContextInject<muse::actions::IActionsDispatcher> dispatcher = { this };
muse::ContextInject<muse::rcommand::ICommandDispatcher> commandDispatcher = { this };
muse::ContextInject<muse::rcommand::ICommandsState> commandsState = { this };
muse::ContextInject<muse::ui::INavigationController> navigationController = { this };
muse::ContextInject<muse::ui::IUiActionsRegister> actionRegister = { this };
muse::ContextInject<context::IGlobalContext> globalContext = { this };
muse::ContextInject<context::IUiContextResolver> uiContextResolver = { this };
muse::ContextInject<muse::IInteractive> interactive = { this };
muse::ContextInject<playback::IPlaybackController> playbackController = { this };
public:
NotationActionController(const muse::modularity::ContextPtr& iocCtx)
: muse::Contextable(iocCtx) {}
void init();
bool canReceiveAction(const muse::actions::ActionCode& code) const override;
bool hasSelection() const override;
muse::async::Notification selectionChanged() const override;
bool selectionHasTie() const override;
bool selectionHasLaissezVib() const override;
bool selectionHasSlur() const override;
bool canUndo() const override;
bool canRedo() const override;
muse::async::Notification stackChanged() const override;
bool isTextEditing() const override;
muse::async::Channel<bool> textEditingChanged() const override;
bool isNoteInputAllowed() const override;
muse::async::Channel<bool> isNoteInputAllowedChanged() const override;
muse::async::Notification noteInputStateChanged() const override;
bool isNoteInputMode() const override;
NoteInputMethod noteInputMethod() const override;
DurationType currentDurationType() const override;
int currentDotCount() const override;
bool currentIsRest() const override;
AccidentalType currentAccidentalType() const override;
std::set<SymbolId> currentArticulations() const override;
voice_idx_t currentVoice() const override;
muse::async::Notification currentNotationChanged() const;
INotationNoteInputPtr currentNotationNoteInput() const;
INotationInteractionPtr currentNotationInteraction() const;
INotationUndoStackPtr currentNotationUndoStack() const;
INotationStylePtr currentNotationStyle() const;
muse::async::Notification currentNotationStyleChanged() const;
IMasterNotationPtr currentMasterNotation() const;
muse::async::Notification currentMasterNotationChanged() const;
using EngravingDebuggingOptions = engraving::IEngravingConfiguration::DebuggingOptions;
static const std::unordered_map<muse::actions::ActionCode, bool EngravingDebuggingOptions::*> engravingDebuggingActions;
private:
INotationPtr currentNotation() const;
INotationElementsPtr currentNotationElements() const;
INotationSelectionPtr currentNotationSelection() const;
INotationMidiInputPtr currentNotationMidiInput() const;
mu::engraving::Score* currentNotationScore() const;
void toggleNoteInput(NoteInputMethod method);
void toggleNoteInputInsert();
void handleNoteAction(NoteName note, NoteAddingMode addingMode);
void handleNoteAction(const muse::actions::ActionData& args);
void padNote(const Pad& pad);
void putNote(const muse::actions::ActionData& args);
void removeNote(const muse::actions::ActionData& args);
void doubleNoteInputDuration();
void halveNoteInputDuration();
void realtimeAdvance();
void toggleAccidental(AccidentalType type);
void toggleArticulation(SymbolId articulationSymbolId);
void putTuplet(const muse::actions::ActionData& data);
void putTuplet(const TupletOptions& options);
void putTuplet(int tupletCount);
bool moveSelectionAvailable(MoveSelectionType type) const;
void moveSelection(MoveSelectionType type, MoveDirection direction);
muse::Ret moveWithRet(MoveDirection direction, bool quickly = false);
void move(MoveDirection direction, bool quickly = false);
void moveInputNotes(bool up, PitchMode mode);
void movePitchDiatonic(MoveDirection direction, bool);
void moveWithinChord(MoveDirection direction);
void selectTopOrBottomOfChord(MoveDirection direction);
void changeVoice(voice_idx_t voiceIndex);
void cutSelection();
void repeatSelection();
void addTie();
void chordTie();
void addLaissezVib();
void addSlur();
void addHammerOnPullOff();
void addFret(int num);
void insertClef(mu::engraving::ClefType type);
void addText(TextStyleType type);
void addImage();
void addFiguredBass();
void addGuitarBend(GuitarBendType bendType);
void addFretboardDiagram();
void selectAllSimilarElements();
void selectAllSimilarElementsInStaff();
void selectAllSimilarElementsInRange();
void selectAllNotesInChord();
void openSelectionMoreOptions();
void startEditSelectedElement(const muse::actions::ActionData& args);
void startEditSelectedText(const muse::actions::ActionData& args);
void addMeasures(const muse::actions::ActionData& actionData, AddBoxesTarget target);
void addBoxes(BoxType boxType, int count, AddBoxesTarget target);
void addStretch(qreal value);
void unrollRepeats();
void resetState();
void resetStretch();
void resetBeamMode();
void openEditStyleDialog(const muse::actions::ActionData& args);
void openPageSettingsDialog();
void openStaffProperties();
void openEditStringsDialog();
void openBreaksDialog();
void openTransposeDialog();
void openPartsDialog();
void openTupletOtherDialog();
void openStaffTextPropertiesDialog();
void openMeasurePropertiesDialog();
void openEditGridSizeDialog();
void openRealizeChordSymbolsDialog();
muse::io::path_t selectStyleFile(bool forLoad);
void loadStyle();
void saveStyle();
void toggleScoreConfig(ScoreConfigType configType);
void toggleConcertPitch();
void seekAndPlaySelectedElement(bool playChord = true);
void seekSelectedElement();
void playSelectedElement(bool playChord = true);
bool isEditingText() const;
bool isEditingLyrics() const;
bool isEditingElement() const;
bool isNotEditingElement() const;
bool isNotEditingOrHasPopup() const;
bool isNotNoteInputMode() const;
bool isToggleVisibleAllowed() const;
void pasteSelection(PastingType type = PastingType::Default);
Fraction resolvePastingScale(const INotationInteractionPtr& interaction, PastingType type) const;
FilterElementsOptions elementsFilterOptions(const EngravingItem* element) const;
bool measureNavigationAvailable() const;
bool toggleLayoutBreakAvailable() const;
enum class TextNavigationType {
NearNoteOrRest,
NearBeat,
Fraction
};
bool textNavigationAvailable() const;
bool textNavigationByBeatsAvailable() const;
bool textNavigationByFractionAvailable() const;
bool resolveTextNavigationAvailable(TextNavigationType type = TextNavigationType::NearNoteOrRest) const;
muse::Ret nextTextElement();
muse::Ret prevTextElement();
muse::Ret nextWord();
void nextBeatTextElement();
void prevBeatTextElement();
void navigateToTextElement(MoveDirection direction, bool nearNoteOrRest = false, bool moveOnly = true);
void navigateToTextElementByFraction(const Fraction& fraction);
void navigateToTextElementInNearMeasure(MoveDirection direction);
bool toggleNoteInputAllowed() const;
void startNoteInput();
mu::engraving::EngravingItem* selectedElement() const;
bool noteOrRestSelected() const;
const mu::engraving::Harmony* editedChordSymbol() const;
bool elementHasPopup(const EngravingItem* e) const;
bool isNotationPage() const;
bool isTablatureStaff() const;
void checkForScoreCorruptions();
void toggleAutomation();
void registerAction(const muse::actions::ActionCode&, void (NotationActionController::*)(const muse::actions::ActionData& data),
bool (NotationActionController::*)() const = &NotationActionController::isNotationPage);
void registerAction(const muse::actions::ActionCode&, void (NotationActionController::*)(),
bool (NotationActionController::*)() const = &NotationActionController::isNotationPage);
void registerAction(const muse::actions::ActionCode&, std::function<void()>,
bool (NotationActionController::*)() const = &NotationActionController::isNotationPage);
void registerAction(const muse::actions::ActionCode&, std::function<void(const muse::actions::ActionData& data)>,
bool (NotationActionController::*)() const = &NotationActionController::isNotationPage);
void registerAction(const muse::actions::ActionCode&, void (NotationActionController::*)(MoveDirection, bool), MoveDirection, bool,
bool (NotationActionController::*)() const = &NotationActionController::isNotEditingElement);
void registerAction(const muse::actions::ActionCode&, void (NotationActionController::*)(),
muse::Ret (INotationInteraction::*)() const);
void registerAction(const muse::actions::ActionCode&, std::function<void()>,
muse::Ret (INotationInteraction::*)() const);
void registerNoteInputAction(const muse::actions::ActionCode&, NoteInputMethod inputMethod);
bool noteInputActionAllowed() const;
void registerNoteAction(const muse::actions::ActionCode&, NoteName, NoteAddingMode addingMode = NoteAddingMode::NextChord);
void registerPadNoteAction(const muse::actions::ActionCode&, Pad padding);
void registerTabPadNoteAction(const muse::actions::ActionCode&, Pad padding);
enum PlayMode {
NoPlay, PlayNote, PlayChord
};
void registerMoveSelectionAction(const muse::actions::ActionCode& code, MoveSelectionType type, MoveDirection direction,
PlayMode playMode = PlayMode::NoPlay);
void registerAddToSelectionAction(const muse::actions::ActionCode& code, MoveSelectionType type, MoveDirection direction);
void registerExpandSelectionAction(const muse::actions::ActionCode& code, ExpandSelectionMode mode);
void registerAction(const muse::actions::ActionCode&, void (INotationInteraction::*)(), bool (NotationActionController::*)() const);
void registerAction(const muse::actions::ActionCode&, void (INotationInteraction::*)(), PlayMode = PlayMode::NoPlay,
bool (NotationActionController::*)() const = &NotationActionController::isNotationPage);
template<typename P1>
void registerAction(const muse::actions::ActionCode&, void (INotationInteraction::*)(P1), P1, PlayMode = PlayMode::NoPlay,
bool (NotationActionController::*)() const = &NotationActionController::isNotationPage);
template<typename P1>
void registerAction(const muse::actions::ActionCode&, void (INotationInteraction::*)(P1), P1,
bool (NotationActionController::*)() const);
template<typename P1, typename P2, typename Q1, typename Q2>
void registerAction(const muse::actions::ActionCode&, void (INotationInteraction::*)(P1, P2), Q1, Q2, PlayMode = PlayMode::NoPlay,
bool (NotationActionController::*)() const = &NotationActionController::isNotationPage);
// commands
void registerCommand(const muse::rcommand::Command&, std::function<void()>);
void registerCommand(const muse::rcommand::Command&, std::function<void()>, bool (NotationActionController::*)() const);
void registerCommand(const muse::rcommand::Command&, void (NotationActionController::*)());
void registerCommand(const muse::rcommand::Command&, void (NotationActionController::*)(), bool (NotationActionController::*)() const);
void registerCommand(const muse::rcommand::Command&, void (INotationInteraction::*)(), PlayMode = PlayMode::NoPlay);
void registerNoteInputCommand(const muse::rcommand::Command& command, NoteInputMethod method);
void registerPadNoteCommand(const muse::rcommand::Command& command, Pad padding);
muse::async::Channel<bool> m_hasSelectionChanged;
muse::async::Channel<bool> m_textEditingChanged;
muse::async::Notification m_stackChanged;
muse::async::Notification m_selectionChanged;
muse::async::Channel<bool> m_isNoteInputAllowedChanged;
muse::async::Notification m_noteInputStateChanged;
using IsActionEnabledFunc = std::function<bool ()>;
std::map<muse::actions::ActionCode, IsActionEnabledFunc> m_isEnabledMap;
std::unordered_set<muse::actions::ActionCode> m_isAllowedDuringPlayback;
};
}