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docs: update README.md for clarity and consistency
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README.md

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![JDK](https://img.shields.io/badge/JDK-1.21-blue.svg)
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![Supported versions](https://img.shields.io/badge/Minecraft-1.21-green.svg)
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[![SpigotMC](https://img.shields.io/badge/Buy_on_SpigotMC-yellow.svg)](https://www.spigotmc.org/resources/%E2%9C%A8-doublejump.125526/)
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[![Modrtinth](https://img.shields.io/badge/Download_on_Modrinth-green.svg)](https://polymart.org/product/7887/doublejump-1-17-1-21-5)
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[![Modrinth](https://img.shields.io/badge/Download_on_Modrinth-green.svg)](https://polymart.org/product/7887/doublejump-1-17-1-21-5)
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[![bStats](https://img.shields.io/badge/Servers_using_doublejump-00695c)](https://bstats.org/plugin/bukkit/Double-Jump/19387)
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> **Smooth, fully customizable double jump — no glitches, no lag.**
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> **Smooth, fully customizable double jump — predictable, stable, and lag-free.**
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## ✨ Features
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### ⚡ Clean & Smooth Mechanics
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- Custom double jump system (not vanilla-based)
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- Predictable, consistent movement
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- No random bugs or desync
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### ⚡ Clean & Predictable Mechanics
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- Fully custom double jump system (not based on vanilla)
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- Consistent movement without desync
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- No random glitches or unexpected behavior
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### 🎒 Jump Items
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Define how players activate jump:
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Flexible ways to activate double jump:
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- `WEAR_ITEM` – wear specific boots
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- `HOLD_ITEM` – hold an item
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- `HAVE_ITEM`have an item
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- `CLICK_ITEM` – right-click to trigger
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- `HOLD_ITEM` – hold an item
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- `HAVE_ITEM`keep item in inventory
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- `CLICK_ITEM`trigger on right-click
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Everything configurable per item.
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Each mode is fully configurable per item.
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### 🎨 Jump Effects
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You can customize effects e.g. partciles, sounds on jump. Permission-based. Base and can be ovverides by opermissions.
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### 🎨 Effects Customization
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- Particles and sounds on jump
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- Permission-based overrides
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- Fine-grained control for different player groups
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### 🔐 Permission-Based Control
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- Control:
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- velocity
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- cooldown
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- effects
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- access
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- Perfect for rank systems
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Control everything via permissions:
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- velocity
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- cooldown
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- effects
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- access
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Perfect for rank-based servers.
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### 🛡️ Smart Restrictions
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Disable jump when needed:
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Disable or limit jumping in specific scenarios:
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- Elytra equipped
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- In specific worlds
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- In WorldGuard regions
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- In combat (EternalCombat support)
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- For high-ping players
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- Selected worlds
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- WorldGuard regions
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- Combat (EternalCombat support)
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- High-ping players
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- Or allow only via permission
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### ⏱️ Cooldown System
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- Limit jump usage (e.g. every X seconds)
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- Prevents abuse and spam
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- Limit jump usage (e.g. every X seconds)
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- Prevent spam and abuse
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### 💥 Fall Damage Control
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- Disable for parkour/fun modes
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- Enable for PvP balance
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- Disable for parkour or fun modes
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- Enable for balanced PvP
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### 🔄 Auto Enable
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- Enable on join
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- Optional permission-based access (e.g. VIP)
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- Automatically enable on join
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- Optional permission-based activation (e.g. VIP)
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### 🚀 Performance
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- Designed for high-performance servers
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- No unnecessary overhead
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- Scales well even with many players
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- Optimized for high-performance servers
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- Minimal overhead
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- Scales well with large player counts
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| `/doublejump disable-for` | `command.doublejump.target` | Disable for another player |
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| `/doublejump item give` | `command.doublejump.item` | Give jump item |
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| `/doublejump item remove` | `command.doublejump.item` | Remove jump item |
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| `/doublejump reload` | `command.doublejump.reload` | Reload config |
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| `/doublejump reload` | `command.doublejump.reload` | Reload config |
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## 🛒 Support & Refunds
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💬 Discord: `imdmk`
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Refund only if:
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- Critical bug breaks the plugin
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- Cannot be fixed in reasonable time
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Refunds are provided only if:
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- A critical bug breaks core functionality
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- The issue cannot be resolved in a reasonable time
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## 🌟 Why DoubleJump?
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Because most plugins:
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Most plugins:
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- glitch
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- are limited
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- or kill performance
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- or impact performance
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**This one doesn’t.**
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**This one focuses on stability, control, and clean design.**
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You get:
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- stable mechanics
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- full control
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- clean implementation
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- reliable mechanics
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- full configurability
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- predictable behavior
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## ❤️ Support
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⭐ Leave a review
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⭐ Leave a star
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☕ Donate: https://paypal.me/dominiksuliga
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## 💡 Summary
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If you want **reliable, configurable double jump without bullshit**, this is it.
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If you want a **stable, configurable double jump system that just works**, this is it.

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