Commit a2249d5
fix(tiling): π drop the halo on a one-voxel-thick axis
`tile_shape: "auto"` with `do_3D: false` produces z=1 tiles, so the shipped
`overlap: [4, 30, 30]` expanded every tile to 9 planes to keep 1 -- a 9x read
amplification. Worse, the 2-D guard added in v2.0.0 then refused the block,
because Cellpose without do_3D would read those planes as channels. So `auto`
plus a 2-D method could not run at all.
There is no context to gather along an axis the tile does not span, so
normalize_overlap now takes the tile shape and drops the halo where the tile
is a single voxel thick -- the behaviour the tiling guide already described
("z-tiles of size 1 get depth=0 in z even if you pass overlap=20") but that
stage_tile never implemented. Explicit tiles with room keep their halo, and
omitting tile_shape keeps the previous behaviour.
Also fixes the amplification prepare reports: it did not clip the halo to the
image the way stage_tile does, so a tile spanning the whole image claimed 5x
while reading exactly 1x. That figure is meant to be tuned from.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>1 parent 58b68ea commit a2249d5
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