I'm organising a meeting with the WebGPU folks these are the issues their chairs pointed out as likely to be relevant. Please look at them and comment if required and if you see more topics that you would like to see covered please mention them here.
For multiview we have some issues already that could be revived / detailed more:
Dynamically choosing a render target array index slice from the vertex shader #4812
Multiple viewports are not supported by WebGPU #4806
(and the more general, less actionable) Multi-View Rendering #4109
For VRR we have the following but it is from 2019 and likely out of date by now:
Investigation: Variable Rasterization Rate #450
I'm organising a meeting with the WebGPU folks these are the issues their chairs pointed out as likely to be relevant. Please look at them and comment if required and if you see more topics that you would like to see covered please mention them here.
For multiview we have some issues already that could be revived / detailed more:
Dynamically choosing a render target array index slice from the vertex shader #4812
Multiple viewports are not supported by WebGPU #4806
(and the more general, less actionable) Multi-View Rendering #4109
For VRR we have the following but it is from 2019 and likely out of date by now:
Investigation: Variable Rasterization Rate #450