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Commit 2974880

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feat: sunset device code auth and use pkce (#3584)
1 parent 51867fa commit 2974880

4 files changed

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version https://git-lfs.github.com/spec/v1
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oid sha256:f16c7c22ef014a29792d90ce74d1234ccb5c8293d7578cef7cb30ed0949d446a
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size 133006
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oid sha256:a36bea7bb3f76f639d803a0d4a6bff2e2172d7d6eebc4a88394a872f073bbd37
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size 99853

Content/UI/UI_MainMenu.uasset

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version https://git-lfs.github.com/spec/v1
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oid sha256:2cdd22bc10056c79d229df488990c1ebc82d850cd2fa6940f4e1c6e172838693
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size 157560
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oid sha256:f5eda77693395954292b05defff6fbbd558b4800639a9f6c2f56ebe955d90c71
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size 116036

Source/SampleGame426/Private/CustomLocalPlayer.cpp

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{
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Passport->HasStoredCredentials(UImmutablePassport::FImtblPassportResponseDelegate::CreateLambda([this](FImmutablePassportResult Result)
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{
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Passport->Connect(true, Result.Success, UImmutablePassport::FImtblPassportResponseDelegate::CreateUObject(this, &UCustomLocalPlayer::OnPassportLoggedIn));
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Passport->Connect(true, UImmutablePassport::FImtblPassportResponseDelegate::CreateUObject(this, &UCustomLocalPlayer::OnPassportLoggedIn));
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}));
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}
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}

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