test: verify error 400 fix on Jeffrey branch #1053
ui-tests.yml
on: pull_request
Matrix: build
Build & Test Unity 6 macOS 🛠️🧪
4m 6s
Build & Test Unity 6 Windows 🛠️🧪
6m 51s
Matrix: test
Annotations
4 errors and 5 warnings
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Build & Test Unity 6 macOS 🛠️🧪
Process completed with exit code 1.
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Run StandaloneOSX UI tests 🧪
Process completed with exit code 1.
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Run StandaloneWindows64 UI tests 🧪
The strategy configuration was canceled because "test.StandaloneOSX_self-hosted" failed
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Build & Test Unity 6 Windows 🛠️🧪
Process completed with exit code 1.
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Build StandaloneOSX for AltTester 🛠️
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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Build StandaloneOSX for AltTester 🛠️
Unexpected input(s) 'artifactsPath', valid inputs are ['targetPlatform', 'unityVersion', 'customImage', 'projectPath', 'buildProfile', 'buildName', 'buildsPath', 'buildMethod', 'manualExit', 'enableGpu', 'customParameters', 'versioning', 'version', 'androidVersionCode', 'androidExportType', 'androidKeystoreName', 'androidKeystoreBase64', 'androidKeystorePass', 'androidKeyaliasName', 'androidKeyaliasPass', 'androidTargetSdkVersion', 'androidSymbolType', 'sshAgent', 'sshPublicKeysDirectoryPath', 'gitPrivateToken', 'githubOwner', 'runAsHostUser', 'chownFilesTo', 'dockerCpuLimit', 'dockerMemoryLimit', 'dockerIsolationMode', 'containerRegistryRepository', 'containerRegistryImageVersion', 'allowDirtyBuild', 'postBuildSteps', 'preBuildSteps', 'containerHookFiles', 'customHookFiles', 'customCommandHooks', 'customJob', 'awsStackName', 'providerStrategy', 'containerCpu', 'containerMemory', 'readInputFromOverrideList', 'readInputOverrideCommand', 'kubeConfig', 'kubeVolume', 'kubeStorageClass', 'kubeVolumeSize', 'cacheKey', 'watchToEnd', 'cacheUnityInstallationOnMac', 'unityHubVersionOnMac', 'unityLicensingServer', 'dockerWorkspacePath', 'skipActivation']
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Build StandaloneWindows64 for AltTester 🛠️
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
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Build StandaloneWindows64 for AltTester 🛠️
Unexpected input(s) 'artifactsPath', valid inputs are ['targetPlatform', 'unityVersion', 'customImage', 'projectPath', 'buildProfile', 'buildName', 'buildsPath', 'buildMethod', 'manualExit', 'enableGpu', 'customParameters', 'versioning', 'version', 'androidVersionCode', 'androidExportType', 'androidKeystoreName', 'androidKeystoreBase64', 'androidKeystorePass', 'androidKeyaliasName', 'androidKeyaliasPass', 'androidTargetSdkVersion', 'androidSymbolType', 'sshAgent', 'sshPublicKeysDirectoryPath', 'gitPrivateToken', 'githubOwner', 'runAsHostUser', 'chownFilesTo', 'dockerCpuLimit', 'dockerMemoryLimit', 'dockerIsolationMode', 'containerRegistryRepository', 'containerRegistryImageVersion', 'allowDirtyBuild', 'postBuildSteps', 'preBuildSteps', 'containerHookFiles', 'customHookFiles', 'customCommandHooks', 'customJob', 'awsStackName', 'providerStrategy', 'containerCpu', 'containerMemory', 'readInputFromOverrideList', 'readInputOverrideCommand', 'kubeConfig', 'kubeVolume', 'kubeStorageClass', 'kubeVolumeSize', 'cacheKey', 'watchToEnd', 'cacheUnityInstallationOnMac', 'unityHubVersionOnMac', 'unityLicensingServer', 'dockerWorkspacePath', 'skipActivation']
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Build & Test Unity 6 Windows 🛠️🧪
Unable to clean or reset the repository. The repository will be recreated instead.
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Artifacts
Produced during runtime
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Build-StandaloneOSX
Expired
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61.8 MB |
sha256:f91f7f6213f1d0c9a7a811e435bb148fe1ac4066d8e30a8ed05d24d42ddae72d
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Build-StandaloneWindows64
Expired
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192 MB |
sha256:72b8be9f2c74a44ed00c8ea53bfcd5caa7add0082cf86442531e933f72a49ce3
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Unity6-First-Build-Log
Expired
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392 KB |
sha256:130e4f518176e8d27e8b87bb59b10be83f2354c1171e3b5a364d1f01fd630a9d
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Unity6-Windows-Build-Log
Expired
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85.9 KB |
sha256:c792623fe26390fbc9ec6231feb2abc8939cc9b16f9a444bac4eb51341e53fff
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Unity6-macOS-Build-Log
Expired
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127 KB |
sha256:187fc33260bdee6c741c7f486c677b946d44e8fe628d4d22fda0aed1d662f040
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