chore: update game bridge to 2.12.5 #1086
ui-tests.yml
on: pull_request
Matrix: build
Build & Test Unity 6 macOS 🛠️🧪
5m 19s
Build & Test Unity 6 Windows 🛠️🧪
8m 0s
Matrix: test
Annotations
4 errors and 5 warnings
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Build & Test Unity 6 macOS 🛠️🧪
Process completed with exit code 1.
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Run StandaloneOSX UI tests 🧪
Process completed with exit code 1.
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Run StandaloneWindows64 UI tests 🧪
The strategy configuration was canceled because "test.StandaloneOSX_self-hosted" failed
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Build & Test Unity 6 Windows 🛠️🧪
Process completed with exit code 1.
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Build StandaloneOSX for AltTester 🛠️
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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Build StandaloneOSX for AltTester 🛠️
Unexpected input(s) 'artifactsPath', valid inputs are ['targetPlatform', 'unityVersion', 'customImage', 'projectPath', 'buildProfile', 'buildName', 'buildsPath', 'buildMethod', 'manualExit', 'enableGpu', 'customParameters', 'versioning', 'version', 'androidVersionCode', 'androidExportType', 'androidKeystoreName', 'androidKeystoreBase64', 'androidKeystorePass', 'androidKeyaliasName', 'androidKeyaliasPass', 'androidTargetSdkVersion', 'androidSymbolType', 'sshAgent', 'sshPublicKeysDirectoryPath', 'gitPrivateToken', 'githubOwner', 'runAsHostUser', 'chownFilesTo', 'dockerCpuLimit', 'dockerMemoryLimit', 'dockerIsolationMode', 'containerRegistryRepository', 'containerRegistryImageVersion', 'allowDirtyBuild', 'postBuildSteps', 'preBuildSteps', 'containerHookFiles', 'customHookFiles', 'customCommandHooks', 'customJob', 'awsStackName', 'providerStrategy', 'containerCpu', 'containerMemory', 'readInputFromOverrideList', 'readInputOverrideCommand', 'kubeConfig', 'kubeVolume', 'kubeStorageClass', 'kubeVolumeSize', 'cacheKey', 'watchToEnd', 'cacheUnityInstallationOnMac', 'unityHubVersionOnMac', 'unityLicensingServer', 'dockerWorkspacePath', 'skipActivation']
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Build StandaloneWindows64 for AltTester 🛠️
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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Build StandaloneWindows64 for AltTester 🛠️
Unexpected input(s) 'artifactsPath', valid inputs are ['targetPlatform', 'unityVersion', 'customImage', 'projectPath', 'buildProfile', 'buildName', 'buildsPath', 'buildMethod', 'manualExit', 'enableGpu', 'customParameters', 'versioning', 'version', 'androidVersionCode', 'androidExportType', 'androidKeystoreName', 'androidKeystoreBase64', 'androidKeystorePass', 'androidKeyaliasName', 'androidKeyaliasPass', 'androidTargetSdkVersion', 'androidSymbolType', 'sshAgent', 'sshPublicKeysDirectoryPath', 'gitPrivateToken', 'githubOwner', 'runAsHostUser', 'chownFilesTo', 'dockerCpuLimit', 'dockerMemoryLimit', 'dockerIsolationMode', 'containerRegistryRepository', 'containerRegistryImageVersion', 'allowDirtyBuild', 'postBuildSteps', 'preBuildSteps', 'containerHookFiles', 'customHookFiles', 'customCommandHooks', 'customJob', 'awsStackName', 'providerStrategy', 'containerCpu', 'containerMemory', 'readInputFromOverrideList', 'readInputOverrideCommand', 'kubeConfig', 'kubeVolume', 'kubeStorageClass', 'kubeVolumeSize', 'cacheKey', 'watchToEnd', 'cacheUnityInstallationOnMac', 'unityHubVersionOnMac', 'unityLicensingServer', 'dockerWorkspacePath', 'skipActivation']
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Build & Test Unity 6 Windows 🛠️🧪
Unable to clean or reset the repository. The repository will be recreated instead.
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Artifacts
Produced during runtime
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Build-StandaloneOSX
Expired
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61.4 MB |
sha256:eb1d949705bc95583543a91261c93f3f6bcef21644449efed2852ac8ca8d2f23
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Build-StandaloneWindows64
Expired
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192 MB |
sha256:72eae62c9ea47054854979b4b38164cd11142954f99bdc09ff70a61afd975a99
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Unity6-First-Build-Log
Expired
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392 KB |
sha256:0e2a36951a08ff67ee2c08f8212ce2e2a33810a5e35d505b18094c4479acaf47
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Unity6-Windows-Build-Log
Expired
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85.8 KB |
sha256:49d4c50804102f4351aadfaaccc19313f0df9e4a1d3b5b0408874c5cbc14d6a9
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Unity6-macOS-Build-Log
Expired
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127 KB |
sha256:0eeb43151c0482d7866bfc0a8f6f90b65278d99cb7323ab83f20ed8344c9aa89
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