chore: update game bridge to prelease-2.12.6-alpha.7 #1116
ui-tests.yml
on: pull_request
Matrix: build
Build & Test Unity 6 macOS 🛠️🧪
7m 33s
Build & Test Unity 6 Windows 🛠️🧪
8m 10s
Matrix: test
Annotations
5 errors and 6 warnings
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Build & Test Unity 6 macOS 🛠️🧪
Process completed with exit code 1.
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Run StandaloneOSX UI tests 🧪
Process completed with exit code 1.
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UI Tests 🧪
Canceling since a higher priority waiting request for UI Tests 🧪-refs/pull/658/merge exists
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Run StandaloneWindows64 UI tests 🧪
The strategy configuration was canceled because "test.StandaloneOSX_self-hosted" failed
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Run StandaloneWindows64 UI tests 🧪
The operation was canceled.
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Build StandaloneWindows64 for AltTester 🛠️
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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Build StandaloneWindows64 for AltTester 🛠️
Unexpected input(s) 'artifactsPath', valid inputs are ['targetPlatform', 'unityVersion', 'customImage', 'projectPath', 'buildProfile', 'buildName', 'buildsPath', 'buildMethod', 'manualExit', 'enableGpu', 'customParameters', 'versioning', 'version', 'androidVersionCode', 'androidExportType', 'androidKeystoreName', 'androidKeystoreBase64', 'androidKeystorePass', 'androidKeyaliasName', 'androidKeyaliasPass', 'androidTargetSdkVersion', 'androidSymbolType', 'sshAgent', 'sshPublicKeysDirectoryPath', 'gitPrivateToken', 'githubOwner', 'runAsHostUser', 'chownFilesTo', 'dockerCpuLimit', 'dockerMemoryLimit', 'dockerIsolationMode', 'containerRegistryRepository', 'containerRegistryImageVersion', 'allowDirtyBuild', 'postBuildSteps', 'preBuildSteps', 'containerHookFiles', 'customHookFiles', 'customCommandHooks', 'customJob', 'awsStackName', 'providerStrategy', 'containerCpu', 'containerMemory', 'readInputFromOverrideList', 'readInputOverrideCommand', 'kubeConfig', 'kubeVolume', 'kubeStorageClass', 'kubeVolumeSize', 'cacheKey', 'watchToEnd', 'cacheUnityInstallationOnMac', 'unityHubVersionOnMac', 'unityLicensingServer', 'dockerWorkspacePath', 'skipActivation']
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Build StandaloneOSX for AltTester 🛠️
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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Build StandaloneOSX for AltTester 🛠️
Unexpected input(s) 'artifactsPath', valid inputs are ['targetPlatform', 'unityVersion', 'customImage', 'projectPath', 'buildProfile', 'buildName', 'buildsPath', 'buildMethod', 'manualExit', 'enableGpu', 'customParameters', 'versioning', 'version', 'androidVersionCode', 'androidExportType', 'androidKeystoreName', 'androidKeystoreBase64', 'androidKeystorePass', 'androidKeyaliasName', 'androidKeyaliasPass', 'androidTargetSdkVersion', 'androidSymbolType', 'sshAgent', 'sshPublicKeysDirectoryPath', 'gitPrivateToken', 'githubOwner', 'runAsHostUser', 'chownFilesTo', 'dockerCpuLimit', 'dockerMemoryLimit', 'dockerIsolationMode', 'containerRegistryRepository', 'containerRegistryImageVersion', 'allowDirtyBuild', 'postBuildSteps', 'preBuildSteps', 'containerHookFiles', 'customHookFiles', 'customCommandHooks', 'customJob', 'awsStackName', 'providerStrategy', 'containerCpu', 'containerMemory', 'readInputFromOverrideList', 'readInputOverrideCommand', 'kubeConfig', 'kubeVolume', 'kubeStorageClass', 'kubeVolumeSize', 'cacheKey', 'watchToEnd', 'cacheUnityInstallationOnMac', 'unityHubVersionOnMac', 'unityLicensingServer', 'dockerWorkspacePath', 'skipActivation']
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Build & Test Unity 6 Windows 🛠️🧪
Failed to save: "C:\Program failed with error: The process 'C:\Program Files\Git\usr\bin\tar.exe' failed with exit code 2
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Run StandaloneWindows64 UI tests 🧪
Unable to clean or reset the repository. The repository will be recreated instead.
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Artifacts
Produced during runtime
| Name | Size | Digest | |
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Build-StandaloneOSX
Expired
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61.8 MB |
sha256:d0a4480f9d21973788b7db28d4633d64fe7d64cc128eeb000c17ed3c0366455a
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Build-StandaloneWindows64
Expired
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192 MB |
sha256:33de0b9c85cd79cff47760050da1ed8153df1239b5b8f58e1f65c377bb911ac9
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Unity6-First-Build-Log
Expired
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391 KB |
sha256:53f07e6c47537099f21f4908b5f939c56dfb204aca8a6ef4d0edcb52355c23e3
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Unity6-Windows-Build-Log
Expired
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85.8 KB |
sha256:a99750a7f7dc505ecda463d318ff154cbd9e8b2172a011894550c571c11d3b37
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Unity6-Windows-Player-Logs
Expired
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81.6 KB |
sha256:ffbeb9feaa358b8725bf15e8cbbc6c3103b3eb9bb26933199867059635c21d1d
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Unity6-macOS-Build-Log
Expired
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126 KB |
sha256:b518351089da33af92ceb3b3a66fc1d9743c53c57e7e483119dcd7c200dc5482
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Unity6-macOS-Player-Logs
Expired
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1.42 MB |
sha256:6636eb406320bccd39904b53c48a071be11160f949d94fc9960a900a9f7d995a
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