chore: update game bridge to prelease-2.12.6-alpha.7 #1117
ui-tests.yml
on: pull_request
Matrix: build
Build & Test Unity 6 macOS 🛠️🧪
7m 27s
Build & Test Unity 6 Windows 🛠️🧪
8m 14s
Matrix: test
Annotations
4 errors and 6 warnings
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Build & Test Unity 6 macOS 🛠️🧪
Process completed with exit code 1.
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Run StandaloneOSX UI tests 🧪
Process completed with exit code 1.
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Run StandaloneWindows64 UI tests 🧪
The strategy configuration was canceled because "test.StandaloneOSX_self-hosted" failed
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Run StandaloneWindows64 UI tests 🧪
The operation was canceled.
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Build StandaloneOSX for AltTester 🛠️
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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Build StandaloneOSX for AltTester 🛠️
Unexpected input(s) 'artifactsPath', valid inputs are ['targetPlatform', 'unityVersion', 'customImage', 'projectPath', 'buildProfile', 'buildName', 'buildsPath', 'buildMethod', 'manualExit', 'enableGpu', 'customParameters', 'versioning', 'version', 'androidVersionCode', 'androidExportType', 'androidKeystoreName', 'androidKeystoreBase64', 'androidKeystorePass', 'androidKeyaliasName', 'androidKeyaliasPass', 'androidTargetSdkVersion', 'androidSymbolType', 'sshAgent', 'sshPublicKeysDirectoryPath', 'gitPrivateToken', 'githubOwner', 'runAsHostUser', 'chownFilesTo', 'dockerCpuLimit', 'dockerMemoryLimit', 'dockerIsolationMode', 'containerRegistryRepository', 'containerRegistryImageVersion', 'allowDirtyBuild', 'postBuildSteps', 'preBuildSteps', 'containerHookFiles', 'customHookFiles', 'customCommandHooks', 'customJob', 'awsStackName', 'providerStrategy', 'containerCpu', 'containerMemory', 'readInputFromOverrideList', 'readInputOverrideCommand', 'kubeConfig', 'kubeVolume', 'kubeStorageClass', 'kubeVolumeSize', 'cacheKey', 'watchToEnd', 'cacheUnityInstallationOnMac', 'unityHubVersionOnMac', 'unityLicensingServer', 'dockerWorkspacePath', 'skipActivation']
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Build StandaloneWindows64 for AltTester 🛠️
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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Build StandaloneWindows64 for AltTester 🛠️
Unexpected input(s) 'artifactsPath', valid inputs are ['targetPlatform', 'unityVersion', 'customImage', 'projectPath', 'buildProfile', 'buildName', 'buildsPath', 'buildMethod', 'manualExit', 'enableGpu', 'customParameters', 'versioning', 'version', 'androidVersionCode', 'androidExportType', 'androidKeystoreName', 'androidKeystoreBase64', 'androidKeystorePass', 'androidKeyaliasName', 'androidKeyaliasPass', 'androidTargetSdkVersion', 'androidSymbolType', 'sshAgent', 'sshPublicKeysDirectoryPath', 'gitPrivateToken', 'githubOwner', 'runAsHostUser', 'chownFilesTo', 'dockerCpuLimit', 'dockerMemoryLimit', 'dockerIsolationMode', 'containerRegistryRepository', 'containerRegistryImageVersion', 'allowDirtyBuild', 'postBuildSteps', 'preBuildSteps', 'containerHookFiles', 'customHookFiles', 'customCommandHooks', 'customJob', 'awsStackName', 'providerStrategy', 'containerCpu', 'containerMemory', 'readInputFromOverrideList', 'readInputOverrideCommand', 'kubeConfig', 'kubeVolume', 'kubeStorageClass', 'kubeVolumeSize', 'cacheKey', 'watchToEnd', 'cacheUnityInstallationOnMac', 'unityHubVersionOnMac', 'unityLicensingServer', 'dockerWorkspacePath', 'skipActivation']
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Build & Test Unity 6 Windows 🛠️🧪
Failed to save: "C:\Program failed with error: The process 'C:\Program Files\Git\usr\bin\tar.exe' failed with exit code 2
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Run StandaloneWindows64 UI tests 🧪
Unable to clean or reset the repository. The repository will be recreated instead.
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Artifacts
Produced during runtime
| Name | Size | Digest | |
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Build-StandaloneOSX
Expired
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61.8 MB |
sha256:9b722823de9bcd9f39edcb9912118a1684d88dd3a6f3993d54c07ddd7c3b4b31
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Build-StandaloneWindows64
Expired
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192 MB |
sha256:d1b41f47e7cddf4ef48a2ec13869034d40336196b34d9e4d1f199683acff2c71
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Unity6-First-Build-Log
Expired
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392 KB |
sha256:67065265be87b589b68adf7b570b4dd960812027d2f0f91d3bd543117d8b31b6
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Unity6-Windows-Build-Log
Expired
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85.7 KB |
sha256:fd34edb333bb806cf393ccbd31a6b0d9b96c950f247971ec32ceb3df8acfea3e
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Unity6-Windows-Player-Logs
Expired
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82.9 KB |
sha256:d86ae1a18abb4745de08d76c50ba1cd1078cde7cabaecba14fbac1b27ffe8ea7
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Unity6-macOS-Build-Log
Expired
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126 KB |
sha256:7ffc51d0a7c2389823b3f5c42f979dada797f1825d07fe532d8ad47d3a235aec
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Unity6-macOS-Player-Logs
Expired
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1.42 MB |
sha256:03ebc747cac53f6c38d44e0606643b90eef685bd7ae872f460fb2ca49cc7a998
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