chore: update game bridge to 2.12.6 #1119
ui-tests.yml
on: pull_request
Matrix: build
Build & Test Unity 6 macOS 🛠️🧪
5m 36s
Build & Test Unity 6 Windows 🛠️🧪
6m 37s
Matrix: test
Annotations
6 errors and 4 warnings
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Build & Test Unity 6 macOS 🛠️🧪
Process completed with exit code 1.
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Build StandaloneOSX for AltTester 🛠️
Canceling since a higher priority waiting request for UI Tests 🧪-refs/pull/659/merge exists
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Build StandaloneOSX for AltTester 🛠️
The operation was canceled.
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UI Tests 🧪
Canceling since a higher priority waiting request for UI Tests 🧪-refs/pull/659/merge exists
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Build & Test Unity 6 Windows 🛠️🧪
Canceling since a higher priority waiting request for UI Tests 🧪-refs/pull/659/merge exists
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Build & Test Unity 6 Windows 🛠️🧪
The operation was canceled.
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Build StandaloneWindows64 for AltTester 🛠️
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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Build StandaloneWindows64 for AltTester 🛠️
Unexpected input(s) 'artifactsPath', valid inputs are ['targetPlatform', 'unityVersion', 'customImage', 'projectPath', 'buildProfile', 'buildName', 'buildsPath', 'buildMethod', 'manualExit', 'enableGpu', 'customParameters', 'versioning', 'version', 'androidVersionCode', 'androidExportType', 'androidKeystoreName', 'androidKeystoreBase64', 'androidKeystorePass', 'androidKeyaliasName', 'androidKeyaliasPass', 'androidTargetSdkVersion', 'androidSymbolType', 'sshAgent', 'sshPublicKeysDirectoryPath', 'gitPrivateToken', 'githubOwner', 'runAsHostUser', 'chownFilesTo', 'dockerCpuLimit', 'dockerMemoryLimit', 'dockerIsolationMode', 'containerRegistryRepository', 'containerRegistryImageVersion', 'allowDirtyBuild', 'postBuildSteps', 'preBuildSteps', 'containerHookFiles', 'customHookFiles', 'customCommandHooks', 'customJob', 'awsStackName', 'providerStrategy', 'containerCpu', 'containerMemory', 'readInputFromOverrideList', 'readInputOverrideCommand', 'kubeConfig', 'kubeVolume', 'kubeStorageClass', 'kubeVolumeSize', 'cacheKey', 'watchToEnd', 'cacheUnityInstallationOnMac', 'unityHubVersionOnMac', 'unityLicensingServer', 'dockerWorkspacePath', 'skipActivation']
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Build StandaloneOSX for AltTester 🛠️
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
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Build StandaloneOSX for AltTester 🛠️
Unexpected input(s) 'artifactsPath', valid inputs are ['targetPlatform', 'unityVersion', 'customImage', 'projectPath', 'buildProfile', 'buildName', 'buildsPath', 'buildMethod', 'manualExit', 'enableGpu', 'customParameters', 'versioning', 'version', 'androidVersionCode', 'androidExportType', 'androidKeystoreName', 'androidKeystoreBase64', 'androidKeystorePass', 'androidKeyaliasName', 'androidKeyaliasPass', 'androidTargetSdkVersion', 'androidSymbolType', 'sshAgent', 'sshPublicKeysDirectoryPath', 'gitPrivateToken', 'githubOwner', 'runAsHostUser', 'chownFilesTo', 'dockerCpuLimit', 'dockerMemoryLimit', 'dockerIsolationMode', 'containerRegistryRepository', 'containerRegistryImageVersion', 'allowDirtyBuild', 'postBuildSteps', 'preBuildSteps', 'containerHookFiles', 'customHookFiles', 'customCommandHooks', 'customJob', 'awsStackName', 'providerStrategy', 'containerCpu', 'containerMemory', 'readInputFromOverrideList', 'readInputOverrideCommand', 'kubeConfig', 'kubeVolume', 'kubeStorageClass', 'kubeVolumeSize', 'cacheKey', 'watchToEnd', 'cacheUnityInstallationOnMac', 'unityHubVersionOnMac', 'unityLicensingServer', 'dockerWorkspacePath', 'skipActivation']
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Artifacts
Produced during runtime
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Build-StandaloneWindows64
Expired
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192 MB |
sha256:fc5d5ac9c8bf00b6212c336f9daee7735f13bd7b639d29c8af8226c60d82d4bd
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Unity6-First-Build-Log
Expired
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393 KB |
sha256:df9ca1f96d65cb0aeb6a61c3881297c12c941cfb676b5a6ee3f0c68b5bbc1746
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Unity6-Windows-Build-Log
Expired
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85.9 KB |
sha256:e9136421e700e06a269f069365f0f2bd405bea2e1f9bf80535a82baf05e8a69f
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Unity6-macOS-Build-Log
Expired
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126 KB |
sha256:2f5648989639c49840a336ae811e22da880fea90855d78f8d77c92917f7eebc5
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