chore: update game bridge to 2.12.6 #1127
ui-tests.yml
on: pull_request
Matrix: build
Build & Test Unity 6 macOS 🛠️🧪
9m 8s
Build & Test Unity 6 Windows 🛠️🧪
8m 54s
Matrix: test
Annotations
5 errors and 5 warnings
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Build & Test Unity 6 Windows 🛠️🧪
Process completed with exit code 1.
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Build & Test Unity 6 macOS 🛠️🧪
Process completed with exit code 1.
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Run StandaloneOSX UI tests 🧪
Process completed with exit code 1.
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Run StandaloneWindows64 UI tests 🧪
The strategy configuration was canceled because "test.StandaloneOSX_self-hosted" failed
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Run StandaloneWindows64 UI tests 🧪
The operation was canceled.
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Build StandaloneWindows64 for AltTester 🛠️
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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Build StandaloneWindows64 for AltTester 🛠️
Unexpected input(s) 'artifactsPath', valid inputs are ['targetPlatform', 'unityVersion', 'customImage', 'projectPath', 'buildProfile', 'buildName', 'buildsPath', 'buildMethod', 'manualExit', 'enableGpu', 'customParameters', 'versioning', 'version', 'androidVersionCode', 'androidExportType', 'androidKeystoreName', 'androidKeystoreBase64', 'androidKeystorePass', 'androidKeyaliasName', 'androidKeyaliasPass', 'androidTargetSdkVersion', 'androidSymbolType', 'sshAgent', 'sshPublicKeysDirectoryPath', 'gitPrivateToken', 'githubOwner', 'runAsHostUser', 'chownFilesTo', 'dockerCpuLimit', 'dockerMemoryLimit', 'dockerIsolationMode', 'containerRegistryRepository', 'containerRegistryImageVersion', 'allowDirtyBuild', 'postBuildSteps', 'preBuildSteps', 'containerHookFiles', 'customHookFiles', 'customCommandHooks', 'customJob', 'awsStackName', 'providerStrategy', 'containerCpu', 'containerMemory', 'readInputFromOverrideList', 'readInputOverrideCommand', 'kubeConfig', 'kubeVolume', 'kubeStorageClass', 'kubeVolumeSize', 'cacheKey', 'watchToEnd', 'cacheUnityInstallationOnMac', 'unityHubVersionOnMac', 'unityLicensingServer', 'dockerWorkspacePath', 'skipActivation']
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Build StandaloneOSX for AltTester 🛠️
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
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Build StandaloneOSX for AltTester 🛠️
Unexpected input(s) 'artifactsPath', valid inputs are ['targetPlatform', 'unityVersion', 'customImage', 'projectPath', 'buildProfile', 'buildName', 'buildsPath', 'buildMethod', 'manualExit', 'enableGpu', 'customParameters', 'versioning', 'version', 'androidVersionCode', 'androidExportType', 'androidKeystoreName', 'androidKeystoreBase64', 'androidKeystorePass', 'androidKeyaliasName', 'androidKeyaliasPass', 'androidTargetSdkVersion', 'androidSymbolType', 'sshAgent', 'sshPublicKeysDirectoryPath', 'gitPrivateToken', 'githubOwner', 'runAsHostUser', 'chownFilesTo', 'dockerCpuLimit', 'dockerMemoryLimit', 'dockerIsolationMode', 'containerRegistryRepository', 'containerRegistryImageVersion', 'allowDirtyBuild', 'postBuildSteps', 'preBuildSteps', 'containerHookFiles', 'customHookFiles', 'customCommandHooks', 'customJob', 'awsStackName', 'providerStrategy', 'containerCpu', 'containerMemory', 'readInputFromOverrideList', 'readInputOverrideCommand', 'kubeConfig', 'kubeVolume', 'kubeStorageClass', 'kubeVolumeSize', 'cacheKey', 'watchToEnd', 'cacheUnityInstallationOnMac', 'unityHubVersionOnMac', 'unityLicensingServer', 'dockerWorkspacePath', 'skipActivation']
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Run StandaloneWindows64 UI tests 🧪
Unable to clean or reset the repository. The repository will be recreated instead.
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Artifacts
Produced during runtime
| Name | Size | Digest | |
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Build-StandaloneOSX
Expired
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61.8 MB |
sha256:218f1523576506492a7575c10b44a43f492fd04f7f3bea2be48d8ba0db6ca47b
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Build-StandaloneWindows64
Expired
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192 MB |
sha256:f399daa27625b03b7da2af7f091aed412152a3f483a2236324b53690c8629de1
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Unity6-First-Build-Log
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391 KB |
sha256:a712f8673beba31709cf41ec4fc92ac3e465dde47741fe44cb17ee9abc4889da
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Unity6-Windows-Build-Log
Expired
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85.5 KB |
sha256:02980e96c86a60baa1f14f3aaef941aa853bb650078fc467316b714fc2408d81
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Unity6-Windows-Player-Logs
Expired
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23.4 KB |
sha256:d054a2406c2aa87a82a6908e7f043e26432c6acade728b74dfa513698394fe2e
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Unity6-macOS-Build-Log
Expired
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126 KB |
sha256:7aa078e8d4fb62bcda01f10d6081d159acdcfa9b7a84ff532a4740472ae660d6
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Unity6-macOS-Player-Logs
Expired
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1.46 MB |
sha256:476f9d6998a66e9296698498bde0308d40ce13d48665ca217ab411c97f013e5c
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