chore: update game bridge to 2.12.6 #1134
ui-tests.yml
on: pull_request
Matrix: build
Build & Test Unity 6 macOS 🛠️🧪
10m 23s
Build & Test Unity 6 Windows 🛠️🧪
8m 31s
Matrix: test
Annotations
7 errors and 6 warnings
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Build & Test Unity 6 Windows 🛠️🧪
Process completed with exit code 1.
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Build & Test Unity 6 macOS 🛠️🧪
Process completed with exit code 1.
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Run StandaloneOSX UI tests 🧪
The run was canceled by @rodrigo-fournier-immutable.
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Run StandaloneOSX UI tests 🧪
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Run StandaloneWindows64 UI tests 🧪
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Run StandaloneWindows64 UI tests 🧪
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UI Tests 🧪
The run was canceled by @rodrigo-fournier-immutable.
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Build StandaloneOSX for AltTester 🛠️
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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Build StandaloneOSX for AltTester 🛠️
Unexpected input(s) 'artifactsPath', valid inputs are ['targetPlatform', 'unityVersion', 'customImage', 'projectPath', 'buildProfile', 'buildName', 'buildsPath', 'buildMethod', 'manualExit', 'enableGpu', 'customParameters', 'versioning', 'version', 'androidVersionCode', 'androidExportType', 'androidKeystoreName', 'androidKeystoreBase64', 'androidKeystorePass', 'androidKeyaliasName', 'androidKeyaliasPass', 'androidTargetSdkVersion', 'androidSymbolType', 'sshAgent', 'sshPublicKeysDirectoryPath', 'gitPrivateToken', 'githubOwner', 'runAsHostUser', 'chownFilesTo', 'dockerCpuLimit', 'dockerMemoryLimit', 'dockerIsolationMode', 'containerRegistryRepository', 'containerRegistryImageVersion', 'allowDirtyBuild', 'postBuildSteps', 'preBuildSteps', 'containerHookFiles', 'customHookFiles', 'customCommandHooks', 'customJob', 'awsStackName', 'providerStrategy', 'containerCpu', 'containerMemory', 'readInputFromOverrideList', 'readInputOverrideCommand', 'kubeConfig', 'kubeVolume', 'kubeStorageClass', 'kubeVolumeSize', 'cacheKey', 'watchToEnd', 'cacheUnityInstallationOnMac', 'unityHubVersionOnMac', 'unityLicensingServer', 'dockerWorkspacePath', 'skipActivation']
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Build StandaloneWindows64 for AltTester 🛠️
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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Build StandaloneWindows64 for AltTester 🛠️
Unexpected input(s) 'artifactsPath', valid inputs are ['targetPlatform', 'unityVersion', 'customImage', 'projectPath', 'buildProfile', 'buildName', 'buildsPath', 'buildMethod', 'manualExit', 'enableGpu', 'customParameters', 'versioning', 'version', 'androidVersionCode', 'androidExportType', 'androidKeystoreName', 'androidKeystoreBase64', 'androidKeystorePass', 'androidKeyaliasName', 'androidKeyaliasPass', 'androidTargetSdkVersion', 'androidSymbolType', 'sshAgent', 'sshPublicKeysDirectoryPath', 'gitPrivateToken', 'githubOwner', 'runAsHostUser', 'chownFilesTo', 'dockerCpuLimit', 'dockerMemoryLimit', 'dockerIsolationMode', 'containerRegistryRepository', 'containerRegistryImageVersion', 'allowDirtyBuild', 'postBuildSteps', 'preBuildSteps', 'containerHookFiles', 'customHookFiles', 'customCommandHooks', 'customJob', 'awsStackName', 'providerStrategy', 'containerCpu', 'containerMemory', 'readInputFromOverrideList', 'readInputOverrideCommand', 'kubeConfig', 'kubeVolume', 'kubeStorageClass', 'kubeVolumeSize', 'cacheKey', 'watchToEnd', 'cacheUnityInstallationOnMac', 'unityHubVersionOnMac', 'unityLicensingServer', 'dockerWorkspacePath', 'skipActivation']
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Build & Test Unity 6 Windows 🛠️🧪
Unable to clean or reset the repository. The repository will be recreated instead.
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Run StandaloneWindows64 UI tests 🧪
Unable to clean or reset the repository. The repository will be recreated instead.
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Artifacts
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Build-StandaloneOSX
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61.8 MB |
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Build-StandaloneWindows64
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192 MB |
sha256:e1b481612160e35cec625531561e683b3053b682a48f35f93a7765bbdc8e142c
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Unity6-First-Build-Log
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391 KB |
sha256:12cd64c5331b6d0542e69213a4960752f0dd9292d4733853f66f36fcdca082d8
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Unity6-Windows-Build-Log
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85.7 KB |
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Unity6-macOS-Build-Log
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Unity6-macOS-Player-Logs
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1.49 MB |
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