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chore: update game bridge to 2.12.6 #1136

chore: update game bridge to 2.12.6

chore: update game bridge to 2.12.6 #1136

Triggered via pull request February 4, 2026 12:33
Status Cancelled
Total duration 2m 38s
Artifacts 3

ui-tests.yml

on: pull_request
Matrix: build
Build & Test Unity 6 macOS 🛠️🧪
2m 33s
Build & Test Unity 6 macOS 🛠️🧪
Build & Test Unity 6 Windows 🛠️🧪
2m 25s
Build & Test Unity 6 Windows 🛠️🧪
Matrix: test
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9 errors and 7 warnings
Build StandaloneWindows64 for AltTester 🛠️
Canceling since a higher priority waiting request for UI Tests 🧪-refs/pull/659/merge exists
Build StandaloneWindows64 for AltTester 🛠️
The operation was canceled.
Build StandaloneOSX for AltTester 🛠️
Canceling since a higher priority waiting request for UI Tests 🧪-refs/pull/659/merge exists
Build StandaloneOSX for AltTester 🛠️
The operation was canceled.
Build & Test Unity 6 Windows 🛠️🧪
Canceling since a higher priority waiting request for UI Tests 🧪-refs/pull/659/merge exists
Build & Test Unity 6 Windows 🛠️🧪
The operation was canceled.
Build & Test Unity 6 macOS 🛠️🧪
Canceling since a higher priority waiting request for UI Tests 🧪-refs/pull/659/merge exists
Build & Test Unity 6 macOS 🛠️🧪
The operation was canceled.
UI Tests 🧪
Canceling since a higher priority waiting request for UI Tests 🧪-refs/pull/659/merge exists
Build StandaloneWindows64 for AltTester 🛠️
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build StandaloneWindows64 for AltTester 🛠️
Unexpected input(s) 'artifactsPath', valid inputs are ['targetPlatform', 'unityVersion', 'customImage', 'projectPath', 'buildProfile', 'buildName', 'buildsPath', 'buildMethod', 'manualExit', 'enableGpu', 'customParameters', 'versioning', 'version', 'androidVersionCode', 'androidExportType', 'androidKeystoreName', 'androidKeystoreBase64', 'androidKeystorePass', 'androidKeyaliasName', 'androidKeyaliasPass', 'androidTargetSdkVersion', 'androidSymbolType', 'sshAgent', 'sshPublicKeysDirectoryPath', 'gitPrivateToken', 'githubOwner', 'runAsHostUser', 'chownFilesTo', 'dockerCpuLimit', 'dockerMemoryLimit', 'dockerIsolationMode', 'containerRegistryRepository', 'containerRegistryImageVersion', 'allowDirtyBuild', 'postBuildSteps', 'preBuildSteps', 'containerHookFiles', 'customHookFiles', 'customCommandHooks', 'customJob', 'awsStackName', 'providerStrategy', 'containerCpu', 'containerMemory', 'readInputFromOverrideList', 'readInputOverrideCommand', 'kubeConfig', 'kubeVolume', 'kubeStorageClass', 'kubeVolumeSize', 'cacheKey', 'watchToEnd', 'cacheUnityInstallationOnMac', 'unityHubVersionOnMac', 'unityLicensingServer', 'dockerWorkspacePath', 'skipActivation']
Build StandaloneOSX for AltTester 🛠️
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build StandaloneOSX for AltTester 🛠️
Unexpected input(s) 'artifactsPath', valid inputs are ['targetPlatform', 'unityVersion', 'customImage', 'projectPath', 'buildProfile', 'buildName', 'buildsPath', 'buildMethod', 'manualExit', 'enableGpu', 'customParameters', 'versioning', 'version', 'androidVersionCode', 'androidExportType', 'androidKeystoreName', 'androidKeystoreBase64', 'androidKeystorePass', 'androidKeyaliasName', 'androidKeyaliasPass', 'androidTargetSdkVersion', 'androidSymbolType', 'sshAgent', 'sshPublicKeysDirectoryPath', 'gitPrivateToken', 'githubOwner', 'runAsHostUser', 'chownFilesTo', 'dockerCpuLimit', 'dockerMemoryLimit', 'dockerIsolationMode', 'containerRegistryRepository', 'containerRegistryImageVersion', 'allowDirtyBuild', 'postBuildSteps', 'preBuildSteps', 'containerHookFiles', 'customHookFiles', 'customCommandHooks', 'customJob', 'awsStackName', 'providerStrategy', 'containerCpu', 'containerMemory', 'readInputFromOverrideList', 'readInputOverrideCommand', 'kubeConfig', 'kubeVolume', 'kubeStorageClass', 'kubeVolumeSize', 'cacheKey', 'watchToEnd', 'cacheUnityInstallationOnMac', 'unityHubVersionOnMac', 'unityLicensingServer', 'dockerWorkspacePath', 'skipActivation']
Build & Test Unity 6 Windows 🛠️🧪
No files were found with the provided path: sample-unity6/build-log.log. No artifacts will be uploaded.
Build & Test Unity 6 Windows 🛠️🧪
Unable to clean or reset the repository. The repository will be recreated instead.
Build & Test Unity 6 macOS 🛠️🧪
No files were found with the provided path: sample-unity6/build-log.log. No artifacts will be uploaded.

Artifacts

Produced during runtime
Name Size Digest
Unity6-First-Build-Log Expired
302 KB
sha256:758ed049cdadbaac040ea8faa5e23ed9024b6480d158c0ee56040c98180fa9c0
Unity6-Windows-Player-Logs Expired
51.3 KB
sha256:df5d2c125ae2f92a54c48bbf24d796350fbf4529a8996e8d381f2ac197070d50
Unity6-macOS-Player-Logs Expired
1.5 MB
sha256:7c28d03eab2ec657fd6a93e9ff0f2bc4583395cd8918807a7f2f76a7b23523ec