chore: move sample apps into examples/ #1082
test-build.yml
on: pull_request
Test sample app 🛠️
2m 39s
Test Unity 6 sample app 🛠️
3m 59s
Matrix: build
Matrix: build-unity6
Annotations
2 errors and 43 warnings
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Build Unity 6 for StandaloneWindows64
Build failed with exit code 1
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Build Unity 6 for iOS
Build failed with exit code 1
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Test sample app 🛠️
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v3, actions/upload-artifact@v4, game-ci/unity-test-runner@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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Test sample app 🛠️
No cdata in stack trace for test case: Immutable.Passport.PassportImplTests.Relogin_NullResponse_Failed
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Test Unity 6 sample app 🛠️
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v3, actions/upload-artifact@v4, game-ci/unity-test-runner@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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Test Unity 6 sample app 🛠️
No files were found with the provided path: CodeCoverage. No artifacts will be uploaded.
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Build for iOS
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache@v3, actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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Build for iOS
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/Core/Model/BrowserRequest.cs(12,70): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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Build for iOS
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/Core/Model/BrowserRequest.cs(10,22): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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Build for iOS
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/Core/BrowserCommunicationsManager.cs(41,51): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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Build for iOS
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/Core/BrowserCommunicationsManager.cs(265,84): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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Build for iOS
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/Core/BrowserCommunicationsManager.cs(116,58): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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Build for iOS
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/Core/BrowserCommunicationsManager.cs(83,53): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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Build for iOS
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/Core/BrowserCommunicationsManager.cs(82,48): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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Build for iOS
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/Core/BrowserCommunicationsManager.cs(76,44): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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Build for iOS
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/Core/Logging/PassportLogger.cs(15,43): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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Build for iOS
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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Build for StandaloneWindows64
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache@v3, actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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Build for StandaloneWindows64
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/PassportImpl.cs(731,23): warning CS8618: Non-nullable field 'marketingConsentStatus' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
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Build for StandaloneWindows64
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/PassportImpl.cs(730,23): warning CS8618: Non-nullable field 'email' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
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Build for StandaloneWindows64
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/PassportImpl.cs(729,23): warning CS8618: Non-nullable field 'directLoginMethod' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
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Build for StandaloneWindows64
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/UI/IPassportWebView.cs(13,23): warning CS8618: Non-nullable field 'data' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
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Build for StandaloneWindows64
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/UI/IPassportWebView.cs(12,23): warning CS8618: Non-nullable field 'method' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
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Build for StandaloneWindows64
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/UI/IPassportWebView.cs(24,23): warning CS8618: Non-nullable field 'name' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
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Build for StandaloneWindows64
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/UI/IPassportWebView.cs(23,23): warning CS8618: Non-nullable field 'message' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
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Build for StandaloneWindows64
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/UI/IPassportWebView.cs(170,23): warning CS8618: Non-nullable property 'PlatformSpecificConfig' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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Build for StandaloneWindows64
/github/workspace/src/Packages/Passport/Runtime/ThirdParty/ImmutableBrowserCore/WindowsWebBrowserClientAdapter.cs(19,16): warning CS8618: Non-nullable event 'OnUnityPostMessage' must contain a non-null value when exiting constructor. Consider declaring the event as nullable.
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Build for StandaloneWindows64
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
|
Build Unity 6 for StandaloneWindows64
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache@v3, actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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Build Unity 6 for StandaloneWindows64
No files were found with the provided path: build. No artifacts will be uploaded.
|
|
Build Unity 6 for StandaloneWindows64
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
|
Build Unity 6 for iOS
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache@v3, actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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Build Unity 6 for iOS
No files were found with the provided path: build. No artifacts will be uploaded.
|
|
Build Unity 6 for iOS
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
|
Build for Android
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache@v3, actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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Build for Android
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/Core/Model/BrowserRequest.cs(10,22): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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Build for Android
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/Core/Model/BrowserResponse.cs(11,22): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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Build for Android
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/Core/BrowserCommunicationsManager.cs(265,84): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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Build for Android
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/Core/BrowserCommunicationsManager.cs(116,58): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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Build for Android
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/Core/BrowserCommunicationsManager.cs(83,53): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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Build for Android
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/Core/BrowserCommunicationsManager.cs(82,48): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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Build for Android
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/Core/BrowserCommunicationsManager.cs(76,44): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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Build for Android
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/Core/BrowserCommunicationsManager.cs(41,51): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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Build for Android
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/Core/Logging/PassportLogger.cs(15,43): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
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Build for Android
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Artifacts
Produced during runtime
| Name | Size | Digest | |
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Build-Android
Expired
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42.3 MB |
sha256:51d29fa0c69abfe559460fd48248da2fe70a06e0a54baa0d09baf4da3613261b
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Build-StandaloneWindows64
Expired
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183 MB |
sha256:a98234885920822d4e30a7c4a91e2c5622a7a0faa1ea74b2130755b709ba28f9
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Build-iOS
Expired
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221 MB |
sha256:029d2f301d93300e339b1a35480fa564925bbcb7532b661414b7763379cef893
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Coverage results
Expired
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270 KB |
sha256:ab78a92607f1800f99efef28eabe90723e57111a0e671fc3cac0f639955cfd4d
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Test results
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282 KB |
sha256:4ddc84831c807bcdc5dea118f30ba24ce87ce9ede0b31b86b4d9a3194d606c1c
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Unity6-Test-results
Expired
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291 KB |
sha256:a230e89d51f042381ed2391afaf10ee6bd5bfaecdad944f12853c0eb21affb7e
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