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refactor(audience): identity and consent strings, SDK test pinning (SDK-277) #61

refactor(audience): identity and consent strings, SDK test pinning (SDK-277)

refactor(audience): identity and consent strings, SDK test pinning (SDK-277) #61

Triggered via pull request May 3, 2026 07:43
Status Cancelled
Total duration 10m 36s
Artifacts 2

test-audience-sample-app.yml

on: pull_request
Matrix: playmode
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17 errors, 4 warnings, and 1 notice
StandaloneOSX / Mono2x / Unity 2021.3.45f2
No test report files were found
StandaloneOSX / Mono2x / Unity 2021.3.45f2
Assets/SampleApp/Scripts/AudienceSample.UI.cs(494,56): error CS0117: 'SampleAppUi.Css' does not contain a definition for 'Last'
StandaloneOSX / Mono2x / Unity 2021.3.45f2
Process completed with exit code 1.
StandaloneOSX / Mono2x / Unity 6000.4.0f1
Canceling since a higher priority waiting request for Audience SDK — PlayMode (IL2CPP + Mono)-refs/pull/729/merge exists
StandaloneWindows64 / Mono2x / Unity 2022.3.62f2
Canceling since a higher priority waiting request for Audience SDK — PlayMode (IL2CPP + Mono)-refs/pull/729/merge exists
StandaloneWindows64 / IL2CPP / Unity 2021.3.45f2
Canceling since a higher priority waiting request for Audience SDK — PlayMode (IL2CPP + Mono)-refs/pull/729/merge exists
StandaloneOSX / Mono2x / Unity 2022.3.62f2
Canceling since a higher priority waiting request for Audience SDK — PlayMode (IL2CPP + Mono)-refs/pull/729/merge exists
StandaloneWindows64 / IL2CPP / Unity 2022.3.62f2
Canceling since a higher priority waiting request for Audience SDK — PlayMode (IL2CPP + Mono)-refs/pull/729/merge exists
StandaloneOSX / IL2CPP / Unity 6000.4.0f1
Canceling since a higher priority waiting request for Audience SDK — PlayMode (IL2CPP + Mono)-refs/pull/729/merge exists
StandaloneWindows64 / IL2CPP / Unity 6000.4.0f1
Canceling since a higher priority waiting request for Audience SDK — PlayMode (IL2CPP + Mono)-refs/pull/729/merge exists
StandaloneWindows64 / Mono2x / Unity 6000.4.0f1
Canceling since a higher priority waiting request for Audience SDK — PlayMode (IL2CPP + Mono)-refs/pull/729/merge exists
StandaloneWindows64 / Mono2x / Unity 2021.3.45f2
Canceling since a higher priority waiting request for Audience SDK — PlayMode (IL2CPP + Mono)-refs/pull/729/merge exists
StandaloneOSX / IL2CPP / Unity 2022.3.62f2
Canceling since a higher priority waiting request for Audience SDK — PlayMode (IL2CPP + Mono)-refs/pull/729/merge exists
Audience SDK — PlayMode (IL2CPP + Mono)
Canceling since a higher priority waiting request for Audience SDK — PlayMode (IL2CPP + Mono)-refs/pull/729/merge exists
StandaloneOSX / IL2CPP / Unity 2021.3.45f2
Canceling since a higher priority waiting request for Audience SDK — PlayMode (IL2CPP + Mono)-refs/pull/729/merge exists
StandaloneOSX / IL2CPP / Unity 2021.3.45f2
No test report files were found
StandaloneOSX / IL2CPP / Unity 2021.3.45f2
The operation was canceled.
StandaloneOSX / Mono2x / Unity 2021.3.45f2
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache@v4, actions/checkout@v4, actions/upload-artifact@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
StandaloneOSX / Mono2x / Unity 2021.3.45f2
No file matches path artifacts/test-results.xml
StandaloneOSX / IL2CPP / Unity 2021.3.45f2
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache@v4, actions/checkout@v4, actions/upload-artifact@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
StandaloneOSX / IL2CPP / Unity 2021.3.45f2
No file matches path artifacts/test-results.xml
StandaloneOSX / IL2CPP / Unity 2021.3.45f2
No Unity log file at artifacts/unity.log.

Artifacts

Produced during runtime
Name Size Digest
playmode-IL2CPP-StandaloneOSX-2021.3.45f2
105 KB
sha256:4379a5035aecc6bface3b909f58f23ee4c0e6335e47e7f41029762be57db00c1
playmode-Mono2x-StandaloneOSX-2021.3.45f2
116 KB
sha256:a8e5c4c7c2fdc83bffa3f174b306efa8a6ab64b98f3ecd3af2aabfb2d346cd48