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chore: update game bridge to 2.17.1 #1094

chore: update game bridge to 2.17.1

chore: update game bridge to 2.17.1 #1094

Triggered via pull request May 4, 2026 04:01
Status Success
Total duration 20m 2s
Artifacts 8

test-build.yml

on: pull_request
Test sample app 🛠️
3m 58s
Test sample app 🛠️
Test Unity 6 sample app 🛠️
3m 58s
Test Unity 6 sample app 🛠️
Matrix: build
Matrix: build-unity6
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59 warnings
Test Unity 6 sample app 🛠️
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v3, actions/upload-artifact@v4, game-ci/unity-test-runner@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Test Unity 6 sample app 🛠️
No files were found with the provided path: CodeCoverage. No artifacts will be uploaded.
Test sample app 🛠️
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v3, actions/upload-artifact@v4, game-ci/unity-test-runner@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Test sample app 🛠️
No cdata in stack trace for test case: Immutable.Passport.PassportImplTests.Relogin_NullResponse_Failed
Build for StandaloneWindows64
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache@v3, actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Build for StandaloneWindows64
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/PassportImpl.cs(731,23): warning CS8618: Non-nullable field 'marketingConsentStatus' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
Build for StandaloneWindows64
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/PassportImpl.cs(730,23): warning CS8618: Non-nullable field 'email' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
Build for StandaloneWindows64
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/PassportImpl.cs(729,23): warning CS8618: Non-nullable field 'directLoginMethod' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
Build for StandaloneWindows64
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/UI/IPassportWebView.cs(13,23): warning CS8618: Non-nullable field 'data' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
Build for StandaloneWindows64
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/UI/IPassportWebView.cs(12,23): warning CS8618: Non-nullable field 'method' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
Build for StandaloneWindows64
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/UI/IPassportWebView.cs(24,23): warning CS8618: Non-nullable field 'name' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
Build for StandaloneWindows64
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/UI/IPassportWebView.cs(23,23): warning CS8618: Non-nullable field 'message' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
Build for StandaloneWindows64
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/UI/IPassportWebView.cs(170,23): warning CS8618: Non-nullable property 'PlatformSpecificConfig' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
Build for StandaloneWindows64
/github/workspace/src/Packages/Passport/Runtime/ThirdParty/ImmutableBrowserCore/WindowsWebBrowserClientAdapter.cs(19,16): warning CS8618: Non-nullable event 'OnUnityPostMessage' must contain a non-null value when exiting constructor. Consider declaring the event as nullable.
Build for StandaloneWindows64
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build Unity 6 for StandaloneWindows64
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache@v3, actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Build Unity 6 for StandaloneWindows64
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/Core/BrowserCommunicationsManager.cs(76,44): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Build Unity 6 for StandaloneWindows64
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/Event/AnalyticsEvent.cs(35,61): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Build Unity 6 for StandaloneWindows64
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/Core/BrowserCommunicationsManager.cs(41,51): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Build Unity 6 for StandaloneWindows64
/github/workspace/src/Packages/Passport/Runtime/ThirdParty/ImmutableBrowserCore/GameBridgeServer.cs(25,23): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Build Unity 6 for StandaloneWindows64
/github/workspace/src/Packages/Passport/Runtime/ThirdParty/ImmutableBrowserCore/GameBridgeServer.cs(24,23): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Build Unity 6 for StandaloneWindows64
/github/workspace/src/Packages/Passport/Runtime/ThirdParty/ImmutableBrowserCore/GameBridgeServer.cs(23,29): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Build Unity 6 for StandaloneWindows64
/github/workspace/src/Packages/Passport/Runtime/ThirdParty/ImmutableBrowserCore/WindowsWebBrowserClientAdapter.cs(17,33): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Build Unity 6 for StandaloneWindows64
/github/workspace/src/Packages/Passport/Runtime/ThirdParty/ImmutableBrowserCore/WindowsWebBrowserClientAdapter.cs(57,53): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Build Unity 6 for StandaloneWindows64
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/Core/Logging/PassportLogger.cs(15,43): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Build Unity 6 for StandaloneWindows64
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for iOS
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache@v3, actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Build for iOS
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/Core/Model/BrowserResponse.cs(11,22): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Build for iOS
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/Core/BrowserCommunicationsManager.cs(265,84): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Build for iOS
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/Event/AnalyticsEvent.cs(35,61): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Build for iOS
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/Core/BrowserCommunicationsManager.cs(116,58): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Build for iOS
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/Core/BrowserCommunicationsManager.cs(83,53): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Build for iOS
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/Core/BrowserCommunicationsManager.cs(82,48): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Build for iOS
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/Core/BrowserCommunicationsManager.cs(76,44): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Build for iOS
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/Core/BrowserCommunicationsManager.cs(41,51): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Build for iOS
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/Core/Logging/PassportLogger.cs(15,43): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Build for iOS
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build Unity 6 for iOS
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache@v3, actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Build Unity 6 for iOS
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/Core/Model/BrowserRequest.cs(12,70): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Build Unity 6 for iOS
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/Core/Model/BrowserRequest.cs(10,22): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Build Unity 6 for iOS
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/Core/BrowserCommunicationsManager.cs(265,84): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Build Unity 6 for iOS
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/Core/BrowserCommunicationsManager.cs(116,58): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Build Unity 6 for iOS
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/Core/BrowserCommunicationsManager.cs(83,53): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Build Unity 6 for iOS
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/Core/BrowserCommunicationsManager.cs(82,48): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Build Unity 6 for iOS
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/Core/BrowserCommunicationsManager.cs(76,44): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Build Unity 6 for iOS
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/Core/BrowserCommunicationsManager.cs(41,51): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Build Unity 6 for iOS
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/Core/Logging/PassportLogger.cs(15,43): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Build Unity 6 for iOS
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for Android
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache@v3, actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Build for Android
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/Core/Model/BrowserResponse.cs(16,22): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Build for Android
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/Core/Model/BrowserResponse.cs(11,22): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Build for Android
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/Core/BrowserCommunicationsManager.cs(265,84): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Build for Android
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/Core/BrowserCommunicationsManager.cs(116,58): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Build for Android
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/Core/BrowserCommunicationsManager.cs(83,53): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Build for Android
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/Core/BrowserCommunicationsManager.cs(82,48): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Build for Android
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/Core/BrowserCommunicationsManager.cs(76,44): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Build for Android
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/Core/BrowserCommunicationsManager.cs(41,51): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Build for Android
/github/workspace/src/Packages/Passport/Runtime/Scripts/Private/Core/Logging/PassportLogger.cs(15,43): warning CS8632: The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Build for Android
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.

Artifacts

Produced during runtime
Name Size Digest
Build-Android
42 MB
sha256:7c10f13f2e277d89999316586ca22fa3b4a07403e4773acaa300e3624b59a974
Build-StandaloneWindows64
183 MB
sha256:01b30d92da363e1654ee1ded738481937728460852b018706ee5fb343cff129d
Build-Unity6-StandaloneWindows64
190 MB
sha256:d65e4faaeb1d62063744bcb2761852322d16b92a32dd02ab3a8bc42cf0a22267
Build-Unity6-iOS
253 MB
sha256:c437a7f2c6e0e5946b7d864b46c8583f1204db41e497fae81857d1e8e543fb37
Build-iOS
221 MB
sha256:8ff6e41ff6000b82ff9306b13e256bb0bfa6d4e0a03f16c157533d054bd73592
Coverage results
270 KB
sha256:2446819115b8e8de2089396f3235359edadc6d9939bd083671160471262595b1
Test results
282 KB
sha256:22efd60cfaf71fe30444bbdb48ea8d972e7ed80d204fe5a366eda1365bb0ac94
Unity6-Test-results
293 KB
sha256:508bcd37cf7bc166f21707bf83075e6c1196a768d69ab6583cb9f420eb945f36