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ci(audience): trim playmode PR to 8 cells, add weekly 12-cell run (SDK-327) #152

ci(audience): trim playmode PR to 8 cells, add weekly 12-cell run (SDK-327)

ci(audience): trim playmode PR to 8 cells, add weekly 12-cell run (SDK-327) #152

Triggered via pull request May 7, 2026 02:18
Status Failure
Total duration 12m 47s
Artifacts 6

test-audience-sample-app.yml

on: pull_request
Matrix: mobile-build
Matrix: playmode
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2 errors and 9 warnings
Audience SDK — PlayMode (IL2CPP + Mono)
Error when evaluating 'runs-on' for job 'playmode'. .github/workflows/test-audience-sample-app.yml (Line: 57, Col: 14): Unexpected value ''
Audience SDK — PlayMode (IL2CPP + Mono)
Error when evaluating 'runs-on' for job 'playmode'. .github/workflows/test-audience-sample-app.yml (Line: 57, Col: 14): Unexpected value ''
iOS / IL2CPP / Unity 2022.3.62f2
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache@v4, actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
iOS / IL2CPP / Unity 2021.3.45f2
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache@v4, actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
iOS / IL2CPP / Unity 6000.4.5f1
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache@v4, actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Android / IL2CPP / Unity 2021.3.45f2
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache@v4, actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Android / IL2CPP / Unity 2021.3.45f2
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Android / IL2CPP / Unity 2022.3.62f2
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache@v4, actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Android / IL2CPP / Unity 2022.3.62f2
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Android / IL2CPP / Unity 6000.4.5f1
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache@v4, actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Android / IL2CPP / Unity 6000.4.5f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.

Artifacts

Produced during runtime
Name Size Digest
mobile-build-Android-2021.3.45f2
21.2 MB
sha256:0000483563ac0589e4d84d5bb5a93df115448cfb7a3fc5e053552e5794b26c66
mobile-build-Android-2022.3.62f2
22.7 MB
sha256:0fd3e49df7b283fdd1d08d271e6d8f98b2af0fa180a68a8240578b3c04823d75
mobile-build-Android-6000.4.5f1
33.2 MB
sha256:14b70c38bf8eed62686792e0ebbcb52f3aed2f23b42e0717f57510212dd4434a
mobile-build-iOS-2021.3.45f2
291 Bytes
sha256:00745a2027572d61d330432b4748bab9d7d38a7169456ca7bb69a02fa5d04597
mobile-build-iOS-2022.3.62f2
610 Bytes
sha256:82db8ade337177191f56491aaec513aacbbb07da98cbf089e19ab4f8059f813f
mobile-build-iOS-6000.4.5f1
731 Bytes
sha256:450d8f7c8d05459bacbf716d61dc3162ad0f595da51781852ed255b650de7488