ci(audience): trim playmode PR to 8 cells, add weekly 12-cell run (SDK-327) #152
test-audience-sample-app.yml
on: pull_request
Matrix: mobile-build
Matrix: playmode
Waiting for pending jobs
Annotations
2 errors and 9 warnings
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Audience SDK — PlayMode (IL2CPP + Mono)
Error when evaluating 'runs-on' for job 'playmode'. .github/workflows/test-audience-sample-app.yml (Line: 57, Col: 14): Unexpected value ''
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Audience SDK — PlayMode (IL2CPP + Mono)
Error when evaluating 'runs-on' for job 'playmode'. .github/workflows/test-audience-sample-app.yml (Line: 57, Col: 14): Unexpected value ''
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iOS / IL2CPP / Unity 2022.3.62f2
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache@v4, actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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iOS / IL2CPP / Unity 2021.3.45f2
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache@v4, actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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iOS / IL2CPP / Unity 6000.4.5f1
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache@v4, actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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Android / IL2CPP / Unity 2021.3.45f2
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache@v4, actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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Android / IL2CPP / Unity 2021.3.45f2
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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Android / IL2CPP / Unity 2022.3.62f2
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache@v4, actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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Android / IL2CPP / Unity 2022.3.62f2
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
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Android / IL2CPP / Unity 6000.4.5f1
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache@v4, actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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Android / IL2CPP / Unity 6000.4.5f1
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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Artifacts
Produced during runtime
| Name | Size | Digest | |
|---|---|---|---|
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mobile-build-Android-2021.3.45f2
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21.2 MB |
sha256:0000483563ac0589e4d84d5bb5a93df115448cfb7a3fc5e053552e5794b26c66
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mobile-build-Android-2022.3.62f2
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22.7 MB |
sha256:0fd3e49df7b283fdd1d08d271e6d8f98b2af0fa180a68a8240578b3c04823d75
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mobile-build-Android-6000.4.5f1
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33.2 MB |
sha256:14b70c38bf8eed62686792e0ebbcb52f3aed2f23b42e0717f57510212dd4434a
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mobile-build-iOS-2021.3.45f2
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291 Bytes |
sha256:00745a2027572d61d330432b4748bab9d7d38a7169456ca7bb69a02fa5d04597
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mobile-build-iOS-2022.3.62f2
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610 Bytes |
sha256:82db8ade337177191f56491aaec513aacbbb07da98cbf089e19ab4f8059f813f
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mobile-build-iOS-6000.4.5f1
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731 Bytes |
sha256:450d8f7c8d05459bacbf716d61dc3162ad0f595da51781852ed255b650de7488
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