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ci(audience): align mobile-build triggers with playmode (SDK-329) #156

ci(audience): align mobile-build triggers with playmode (SDK-329)

ci(audience): align mobile-build triggers with playmode (SDK-329) #156

Triggered via pull request May 7, 2026 04:04
Status Failure
Total duration 11m 12s
Artifacts 6

test-audience-sample-app.yml

on: pull_request
Matrix: mobile-build
Matrix: playmode
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2 errors and 12 warnings
Audience SDK — PlayMode (IL2CPP + Mono)
Error when evaluating 'runs-on' for job 'playmode'. .github/workflows/test-audience-sample-app.yml (Line: 57, Col: 14): Unexpected value ''
Audience SDK — PlayMode (IL2CPP + Mono)
Error when evaluating 'runs-on' for job 'playmode'. .github/workflows/test-audience-sample-app.yml (Line: 57, Col: 14): Unexpected value ''
iOS / IL2CPP / Unity 2021.3.45f2
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache@v4, actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
iOS / IL2CPP / Unity 2021.3.45f2
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
iOS / IL2CPP / Unity 2022.3.62f2
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache@v4, actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
iOS / IL2CPP / Unity 2022.3.62f2
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
iOS / IL2CPP / Unity 6000.4.5f1
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache@v4, actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
iOS / IL2CPP / Unity 6000.4.5f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Android / IL2CPP / Unity 2021.3.45f2
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache@v4, actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Android / IL2CPP / Unity 2021.3.45f2
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Android / IL2CPP / Unity 2022.3.62f2
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache@v4, actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Android / IL2CPP / Unity 2022.3.62f2
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Android / IL2CPP / Unity 6000.4.5f1
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache@v4, actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Android / IL2CPP / Unity 6000.4.5f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.

Artifacts

Produced during runtime
Name Size Digest
mobile-build-Android-2021.3.45f2
21.2 MB
sha256:7188722f104700ab00fff3d97beb4f7505a10b5737aa29caafeb8fee68c86686
mobile-build-Android-2022.3.62f2
22.7 MB
sha256:c3f760c78bfb7dd296423b9a41ce7291aca03bddab5ccaaa66dac00a981bf25b
mobile-build-Android-6000.4.5f1
33.2 MB
sha256:66cc8a6c4867669b05cb2ad4acb55c1a006cb2a273807fb47de0e74c2821960a
mobile-build-iOS-2021.3.45f2
38.6 KB
sha256:63b981bbc46a28b96d69027ba6fb43b78705eb3ceeab0e3fac336fcba5459e6f
mobile-build-iOS-2022.3.62f2
33.9 KB
sha256:0169d6353b5493e6c9a3400c5fe0f6a3f02c027ded1cc44b7a6bc4ecb83e733f
mobile-build-iOS-6000.4.5f1
42.8 KB
sha256:6ee808cdf9fb9ae915b5116391eb95265b252316dafee76a59cdce45f2349b15